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author | Lane Kolbly <lane@rscheme.org> | 2017-07-28 19:00:20 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2017-07-28 19:00:20 +0200 |
commit | 790e15f2e64badf62d9ba62421776c4ba0e771ed (patch) | |
tree | b0e9c8a6100ae0b06847b7cbfaddf94586a4490e /src/Enchantments.h | |
parent | Check for intersection between placed blocks and entities. (#3850) (diff) | |
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Diffstat (limited to 'src/Enchantments.h')
-rw-r--r-- | src/Enchantments.h | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h index 1119f7e2f..3f7b1bfc8 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -45,6 +45,7 @@ public: enum eEnchantment { + // Currently missing: Frost walker, curse of binding, sweeping edge, mending, and curse of vanishing. enchProtection = 0, enchFireProtection = 1, enchFeatherFalling = 2, @@ -103,6 +104,9 @@ public: /** Returns true if there are no enchantments */ bool IsEmpty(void) const; + /** Returns true if the given enchantment could be legally added to this object. Note that adding the enchantment may not actually increase the level. */ + bool CanAddEnchantment(int a_EnchantmentID) const; + /** Converts enchantment name or ID (number in string) to the numeric representation; returns -1 if enchantment name not found; case insensitive */ static int StringToEnchantmentID(const AString & a_EnchantmentName); @@ -111,6 +115,15 @@ public: // tolua_end + /** Get the XP cost multiplier for the enchantment (for anvils). + If FromBook is true, then this function returns the XP multiplier if + the enchantment is coming from a book, otherwise it returns the normal + item multiplier. */ + static int GetXPCostMultiplier(int a_EnchantmentID, bool FromBook); + + /** Get the maximum level the enchantment can have */ + static unsigned int GetLevelCap(int a_EnchantmentID); + /** Add enchantment weights from item to the vector */ static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel); @@ -149,7 +162,12 @@ protected: /** Currently stored enchantments */ cMap m_Enchantments; -} ; // tolua_export + +public: + /** Make this class iterable */ + cMap::const_iterator begin() const { return m_Enchantments.begin(); } + cMap::const_iterator end() const { return m_Enchantments.end(); } +}; // tolua_export |