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author | andrew <xdotftw@gmail.com> | 2014-01-21 19:40:41 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-01-21 19:40:41 +0100 |
commit | 9bd8f74b598866539e3e5133188326bd7d14a827 (patch) | |
tree | 15f411bd03371e555250b898f3883c0fa20c2b8b /src/Enchantments.h | |
parent | Scoreboard SendTo() (diff) | |
parent | Fix a crash but somewhere... (diff) | |
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Diffstat (limited to 'src/Enchantments.h')
-rw-r--r-- | src/Enchantments.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h index 7581b87b5..e984df92e 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -8,6 +8,7 @@ #pragma once +#include "WorldStorage/EnchantmentSerializer.h" @@ -20,7 +21,6 @@ class cParsedNBT; -// tolua_begin /** Class that stores item enchantments or stored-enchantments The enchantments may be serialized to a stringspec and read back from such stringspec. @@ -29,10 +29,12 @@ mapping each enchantment's id onto its level. ID may be either a number or the e Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ +// tolua_begin class cEnchantments { public: /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + enum { enchProtection = 0, @@ -97,10 +99,10 @@ public: bool operator !=(const cEnchantments & a_Other) const; /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") - void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const; + friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) - void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx); + friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); protected: /// Maps enchantment ID -> enchantment level |