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author | Mattes D <github@xoft.cz> | 2014-04-20 13:34:38 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-04-20 13:34:38 +0200 |
commit | f99bdfb457bc1e497dd74932611a91add72b4f27 (patch) | |
tree | c5f0b53b4208b96089788719dfe2a1115ca5804d /src/Enchantments.h | |
parent | APIDump: Added a ChunkStay article. (diff) | |
parent | Fixed Code (diff) | |
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Diffstat (limited to 'src/Enchantments.h')
-rw-r--r-- | src/Enchantments.h | 41 |
1 files changed, 38 insertions, 3 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h index f77b535d8..a376d27cf 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -8,6 +8,7 @@ #pragma once +#include "Defines.h" #include "WorldStorage/EnchantmentSerializer.h" @@ -18,6 +19,11 @@ class cFastNBTWriter; class cParsedNBT; +// fwd: +struct cWeightedEnchantment; + +typedef std::vector<cWeightedEnchantment> cWeightedEnchantments; + @@ -28,6 +34,8 @@ mapping each enchantment's id onto its level. ID may be either a number or the e Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ + + // tolua_begin class cEnchantments { @@ -61,7 +69,7 @@ public: enchLuckOfTheSea = 61, enchLure = 62, } ; - + /// Creates an empty enchantments container cEnchantments(void); @@ -91,9 +99,27 @@ public: /// Returns true if a_Other contains exactly the same enchantments and levels bool operator ==(const cEnchantments & a_Other) const; - + // tolua_end + + /** Add enchantment weights from item to the vector */ + static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel); + + /** Add a enchantment with weight to the vector */ + static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel); + /** Remove the entire enchantment (with weight) from the vector */ + static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID); + + /** Remove the entire enchantment (with weight) from the vector */ + static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment); + + /** Check enchantment conflicts from enchantments from the vector */ + static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment); + + /** Gets random enchantment from Vector and returns it */ + static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments); + /// Returns true if a_Other doesn't contain exactly the same enchantments and levels bool operator !=(const cEnchantments & a_Other) const; @@ -102,7 +128,7 @@ public: /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); - + protected: /// Maps enchantment ID -> enchantment level typedef std::map<int, int> cMap; @@ -114,3 +140,12 @@ protected: +// Define the cWeightedEnchantment struct for the Enchanting System to store the EnchantmentWeights: +struct cWeightedEnchantment +{ + int m_Weight; + cEnchantments m_Enchantments; +}; + + + |