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author | SafwatHalaby <SafwatHalaby@users.noreply.github.com> | 2015-05-28 16:45:47 +0200 |
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committer | SafwatHalaby <SafwatHalaby@users.noreply.github.com> | 2015-05-28 18:19:56 +0200 |
commit | f1540173da442878e132b0bbca1f8f60141e1cd0 (patch) | |
tree | 167748cd3f296946e245bc3809cf41153bd88c36 /src/Entities/ArrowEntity.cpp | |
parent | Merge pull request #2152 from mc-server/fixes (diff) | |
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Diffstat (limited to 'src/Entities/ArrowEntity.cpp')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 32952100c..9b8f77cbc 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -84,7 +84,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z; m_HitBlockPos = Vector3i(X, Y, Z); - + // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); @@ -115,7 +115,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) Damage += ExtraDamage; } - int KnockbackAmount = 1; + // int KnockbackAmount = 1; int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); if (PunchLevel > 0) { @@ -130,8 +130,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.SetSpeed(FinalSpeed); } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); - + // a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); // TODO fix knockback. + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 0); // Until knockback is fixed. + if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()) { a_EntityHit.StartBurning(100); @@ -139,7 +140,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) // Broadcast successful hit sound GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - + Destroy(); } @@ -176,7 +177,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); m_Timer += a_Dt; - + if (m_bIsCollected) { if (m_Timer > std::chrono::milliseconds(500)) @@ -190,7 +191,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Destroy(); return; } - + if (m_IsInGround) { if (!m_HasTeleported) // Sent a teleport already, don't do again @@ -205,17 +206,17 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_HitGroundTimer += a_Dt; } } - + int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); - + if (Chunk == nullptr) { // Inside an unloaded chunk, abort return; } - + if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? { m_IsInGround = false; // Yes, begin simulating physics again |