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author | madmaxoft <github@xoft.cz> | 2014-09-01 14:35:52 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-09-01 14:35:52 +0200 |
commit | 8821c476bb57a7fe4f45b0ff755394faa378fbef (patch) | |
tree | 9c68ec6afa36dd0d15bcde2b1bcfc85ef2a1a8ee /src/Entities/Entity.cpp | |
parent | Fixed MSVC compilation, improved performance. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index dde45c360..89d1cffa1 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -396,11 +396,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) } int ThornsLevel = 0; - const cItem * ArmorItems[] = { &GetEquippedHelmet(), &GetEquippedChestplate(), &GetEquippedLeggings(), &GetEquippedBoots() }; + const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() }; for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++) { - const cItem * Item = ArmorItems[i]; - ThornsLevel = std::max(ThornsLevel, Item->m_Enchantments.GetLevel(cEnchantments::enchThorns)); + const cItem & Item = ArmorItems[i]; + ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns)); } if (ThornsLevel > 0) @@ -437,35 +437,35 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) double EPFProjectileProtection = 0.00; double EPFFeatherFalling = 0.00; - const cItem * ArmorItems[] = { &GetEquippedHelmet(), &GetEquippedChestplate(), &GetEquippedLeggings(), &GetEquippedBoots() }; + const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() }; for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++) { - const cItem * Item = ArmorItems[i]; - int Level = Item->m_Enchantments.GetLevel(cEnchantments::enchProtection); + const cItem & Item = ArmorItems[i]; + int Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProtection); if (Level > 0) { EPFProtection += (6 + Level * Level) * 0.75 / 3; } - Level = Item->m_Enchantments.GetLevel(cEnchantments::enchFireProtection); + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection); if (Level > 0) { EPFFireProtection += (6 + Level * Level) * 1.25 / 3; } - Level = Item->m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling); + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling); if (Level > 0) { EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3; } - Level = Item->m_Enchantments.GetLevel(cEnchantments::enchBlastProtection); + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection); if (Level > 0) { EPFBlastProtection += (6 + Level * Level) * 1.5 / 3; } - Level = Item->m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection); + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection); if (Level > 0) { EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3; |