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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
commit | 37140ae57835680d2c4fb3aa365082622d3a150e (patch) | |
tree | 89a636c74375b3c9f0fe77b20ecbadc693bd0989 /src/Entities/Entity.cpp | |
parent | Merge branch 'master' of https://github.com/mc-server/MCServer into portals (diff) | |
parent | Monster fixes (diff) | |
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Diffstat (limited to 'src/Entities/Entity.cpp')
-rw-r--r-- | src/Entities/Entity.cpp | 107 |
1 files changed, 48 insertions, 59 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index d4edc9144..e5e4cf4cb 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -75,7 +75,7 @@ cEntity::~cEntity() /* // DEBUG: - LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", + LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", m_UniqueID, m_Pos.x, m_Pos.y, m_Pos.z, (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), @@ -273,7 +273,7 @@ void cEntity::SetYawFromSpeed(void) void cEntity::SetPitchFromSpeed(void) { const double EPS = 0.0000001; - double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component + double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS)) { // atan2() may overflow or is undefined, pick any number @@ -311,10 +311,14 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) cPlayer * Player = (cPlayer *)a_TDI.Attacker; // IsOnGround() only is false if the player is moving downwards - if (!Player->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) + // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) + if (!Player->IsOnGround()) { - a_TDI.FinalDamage += 2; - m_World->BroadcastEntityAnimation(*this, 4); // Critical hit + if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack)) + { + a_TDI.FinalDamage += 2; + m_World->BroadcastEntityAnimation(*this, 4); // Critical hit + } } Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); @@ -329,38 +333,23 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) m_Health = 0; } - if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs + if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { - int KnockbackLevel = 0; - if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW) + int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment + if (KnockbackLevel < 1) { + // We support punch on swords and vice versa! :) KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); } - else - { - KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); - } - Vector3d additionalSpeed(0, 0, 0); + Vector3d AdditionalSpeed(0, 0, 0); switch (KnockbackLevel) { - case 1: - { - additionalSpeed.Set(5, .3, 5); - break; - } - case 2: - { - additionalSpeed.Set(8, .3, 8); - break; - } - default: - { - additionalSpeed.Set(2, .3, 2); - break; - } + case 1: AdditionalSpeed.Set(5, 0.3, 5); break; + case 2: AdditionalSpeed.Set(8, 0.3, 8); break; + default: break; } - AddSpeed(a_TDI.Knockback * additionalSpeed); + AddSpeed(a_TDI.Knockback + AdditionalSpeed); } m_World->BroadcastEntityStatus(*this, esGenericHurt); @@ -369,7 +358,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if (m_Health <= 0) { - KilledBy(a_TDI.Attacker); + KilledBy(a_TDI); if (a_TDI.Attacker != NULL) { @@ -432,6 +421,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) case dtStarving: case dtInVoid: case dtPoisoning: + case dtWithering: case dtPotionOfHarming: case dtFalling: case dtLightning: @@ -525,11 +515,11 @@ double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver) -void cEntity::KilledBy(cEntity * a_Killer) +void cEntity::KilledBy(TakeDamageInfo & a_TDI) { m_Health = 0; - cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer); + cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_TDI.Attacker, a_TDI); if (m_Health > 0) { @@ -539,7 +529,7 @@ void cEntity::KilledBy(cEntity * a_Killer) // Drop loot: cItems Drops; - GetDrops(Drops, a_Killer); + GetDrops(Drops, a_TDI.Attacker); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); m_World->BroadcastEntityStatus(*this, esGenericDead); @@ -652,7 +642,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { - // Outside of the world + // Outside of the world AddSpeedY(m_Gravity * a_Dt); AddPosition(GetSpeed() * a_Dt); return; @@ -764,11 +754,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NextSpeed.x *= 0.25; NextSpeed.z *= 0.25; } - - //Get water direction + + // Get water direction Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); - m_WaterSpeed *= 0.9f; //Reduce speed each tick + m_WaterSpeed *= 0.9f; // Reduce speed each tick switch(WaterDir) { @@ -825,7 +815,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; - if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground + if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground { m_bOnGround = true; } @@ -870,7 +860,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { m_TicksLeftBurning = 0; - } + } } // Do the burning damage: @@ -1248,14 +1238,17 @@ void cEntity::HandleAir(void) if (IsSubmerged()) { - SetSpeedY(1); // Float in the water + if (!IsPlayer()) // Players control themselves + { + SetSpeedY(1); // Float in the water + } // Either reduce air level or damage player if (m_AirLevel < 1) { if (m_AirTickTimer < 1) { - // Damage player + // Damage player TakeDamage(dtDrowning, NULL, 1, 1, 0); // Reset timer m_AirTickTimer = DROWNING_TICKS; @@ -1416,9 +1409,9 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0)); int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0)); - if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved? + if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved? { - if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte + if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte { // Difference within Byte limitations, use a relative move packet if (m_bDirtyOrientation) @@ -1438,7 +1431,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) { // Too big a movement, do a teleport m_World->BroadcastTeleportEntity(*this, a_Exclude); - m_LastPos = GetPosition(); // See above + m_LastPos = GetPosition(); // See above m_bDirtyOrientation = false; } } @@ -1547,8 +1540,8 @@ void cEntity::SetMass(double a_Mass) } else { - // Make sure that mass is not zero. 1g is the default because we - // have to choose a number. It's perfectly legal to have a mass + // Make sure that mass is not zero. 1g is the default because we + // have to choose a number. It's perfectly legal to have a mass // less than 1g as long as is NOT equal or less than zero. m_Mass = 0.001; } @@ -1635,7 +1628,6 @@ void cEntity::SetWidth(double a_Width) void cEntity::AddPosX(double a_AddPosX) { m_Pos.x += a_AddPosX; - } @@ -1644,7 +1636,6 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { m_Pos.y += a_AddPosY; - } @@ -1653,7 +1644,6 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { m_Pos.z += a_AddPosZ; - } @@ -1664,7 +1654,6 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; m_Pos.z += a_AddPosZ; - } @@ -1674,7 +1663,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed { m_Speed.x += a_AddSpeedX; m_Speed.y += a_AddSpeedY; - m_Speed.z += a_AddSpeedZ; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1684,7 +1673,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed void cEntity::AddSpeedX(double a_AddSpeedX) { - m_Speed.x += a_AddSpeedX; + m_Speed.x += a_AddSpeedX; WrapSpeed(); } @@ -1694,7 +1683,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX) void cEntity::AddSpeedY(double a_AddSpeedY) { - m_Speed.y += a_AddSpeedY; + m_Speed.y += a_AddSpeedY; WrapSpeed(); } @@ -1704,7 +1693,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY) void cEntity::AddSpeedZ(double a_AddSpeedZ) { - m_Speed.z += a_AddSpeedZ; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1741,7 +1730,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways) -////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Get look vector (this is NOT a rotation!) Vector3d cEntity::GetLookVector(void) const { @@ -1755,11 +1744,11 @@ Vector3d cEntity::GetLookVector(void) const -////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Set position void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) { - m_Pos.Set(a_PosX, a_PosY, a_PosZ); + m_Pos.Set(a_PosX, a_PosY, a_PosZ); } @@ -1768,7 +1757,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) void cEntity::SetPosX(double a_PosX) { - m_Pos.x = a_PosX; + m_Pos.x = a_PosX; } @@ -1777,7 +1766,7 @@ void cEntity::SetPosX(double a_PosX) void cEntity::SetPosY(double a_PosY) { - m_Pos.y = a_PosY; + m_Pos.y = a_PosY; } |