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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-04-17 19:50:25 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-04-17 19:50:25 +0200 |
commit | bdea8706d8050ba3ea00b580bba795bc468cfdbd (patch) | |
tree | 27ec86d16edadcb0811d609c22b3d6e9168491e8 /src/Entities/Entity.h | |
parent | Added Prefab initializers to SELFTEST code. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 6e3f8292b..8fa5a2e42 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -118,7 +118,8 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have DROWNING_TICKS = 20, ///< Number of ticks per heart of damage - VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage + VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage + FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); |