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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-16 18:02:33 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-16 18:02:33 +0100
commit459d6369484107fbba93817469d038718ce41da2 (patch)
treebabf9a6c11b979deaac4b5630dc2bd4904d05835 /src/Entities/Entity.h
parentYou can spawn boats on water. (diff)
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-rw-r--r--src/Entities/Entity.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index de5f176ae..8d1692c98 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -197,6 +197,7 @@ public:
void AddSpeedY (double a_AddSpeedY);
void AddSpeedZ (double a_AddSpeedZ);
+ virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
void SteerVehicle(float a_Forward, float a_Sideways);
inline int GetUniqueID(void) const { return m_UniqueID; }