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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-23 22:12:59 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-23 22:12:59 +0200 |
commit | 1156914dd60b4949116e57ec1480f81c39b6f292 (patch) | |
tree | af5e5db060f819ba4f92e84aa2c6b096e334a704 /src/Entities/Entity.h | |
parent | Speed improvements, crash fixes, & self-suggestions (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 62a4097f3..4b096b475 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -385,15 +385,17 @@ public: virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); /** Moves entity to specified world, taking a world pointer */ - virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true); + bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) { return DoMoveToWorld(a_World, a_ShouldSendRespawn); } /** Moves entity to specified world, taking a world name */ bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true); // tolua_end + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn); + /** Returns if the entity is travelling away from a specified world */ - bool IsWorldTravellingFrom(cWorld * a_World) const { return m_WorldTravellingFrom == a_World; } + bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); } /** Sets the world the entity will be leaving */ void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; } @@ -500,7 +502,7 @@ protected: bool m_IsInitialized; /** World entity is travelling from - Set by MoveToWorld and back to NULL when the entity is removed by the old chunk + Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it */ cWorld * m_WorldTravellingFrom; |