diff options
author | Howaner <franzi.moos@googlemail.com> | 2014-05-07 12:54:58 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-05-07 12:54:58 +0200 |
commit | f5fe3682201e2f1356e3a5c408eb8296b542e072 (patch) | |
tree | 208ec7a760b9e909fbb43e1a12ee43d866cb9df7 /src/Entities/FireChargeEntity.cpp | |
parent | Remove old import (diff) | |
parent | Fixed wires powering wires diagonally below them (diff) | |
download | cuberite-f5fe3682201e2f1356e3a5c408eb8296b542e072.tar cuberite-f5fe3682201e2f1356e3a5c408eb8296b542e072.tar.gz cuberite-f5fe3682201e2f1356e3a5c408eb8296b542e072.tar.bz2 cuberite-f5fe3682201e2f1356e3a5c408eb8296b542e072.tar.lz cuberite-f5fe3682201e2f1356e3a5c408eb8296b542e072.tar.xz cuberite-f5fe3682201e2f1356e3a5c408eb8296b542e072.tar.zst cuberite-f5fe3682201e2f1356e3a5c408eb8296b542e072.zip |
Diffstat (limited to 'src/Entities/FireChargeEntity.cpp')
-rw-r--r-- | src/Entities/FireChargeEntity.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp new file mode 100644 index 000000000..aba32602f --- /dev/null +++ b/src/Entities/FireChargeEntity.cpp @@ -0,0 +1,50 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "FireChargeEntity.h" +#include "../World.h" + + + + + +cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) +{ + SetSpeed(a_Speed); + SetGravity(0); +} + + + + + +void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) + { + m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1); + } +} + + + + + +void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); +} + + + + + +void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); + + // TODO: Some entities are immune to hits + a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning +} |