summaryrefslogtreecommitdiffstats
path: root/src/Entities/Floater.cpp
diff options
context:
space:
mode:
authorMattes D <github@xoft.cz>2015-05-07 16:14:56 +0200
committerMattes D <github@xoft.cz>2015-05-07 16:14:56 +0200
commit4888f671d15c47cf79b289a72fb5068cc6a6e35b (patch)
tree462ab2388a09dada48478104553fb9f6fedcb358 /src/Entities/Floater.cpp
parentMerge pull request #1953 from mc-server/bearbin-fadwp (diff)
parentAdded support for additional data in the ParticleEffect Packet (diff)
downloadcuberite-4888f671d15c47cf79b289a72fb5068cc6a6e35b.tar
cuberite-4888f671d15c47cf79b289a72fb5068cc6a6e35b.tar.gz
cuberite-4888f671d15c47cf79b289a72fb5068cc6a6e35b.tar.bz2
cuberite-4888f671d15c47cf79b289a72fb5068cc6a6e35b.tar.lz
cuberite-4888f671d15c47cf79b289a72fb5068cc6a6e35b.tar.xz
cuberite-4888f671d15c47cf79b289a72fb5068cc6a6e35b.tar.zst
cuberite-4888f671d15c47cf79b289a72fb5068cc6a6e35b.zip
Diffstat (limited to 'src/Entities/Floater.cpp')
-rw-r--r--src/Entities/Floater.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index cf8dd6c6f..0c868270d 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -6,7 +6,7 @@
#include "Floater.h"
#include "Player.h"
#include "../ClientHandle.h"
-
+#include "Broadcaster.h"
@@ -145,12 +145,12 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
LOGD("Started producing particles for floater %i", GetUniqueID());
m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8)));
- m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
+ m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
}
else if (m_CountDownTime < 20)
{
m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
- m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
+ m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
}
m_CountDownTime--;