diff options
author | archshift <admin@archshift.com> | 2014-06-08 06:56:01 +0200 |
---|---|---|
committer | archshift <admin@archshift.com> | 2014-06-17 20:39:20 +0200 |
commit | 58f35af6e71f11844b9c6c1d1ebd2d7390439cca (patch) | |
tree | ba93d854c83bebfc32f691be795564c975a734cc /src/Entities/Pawn.cpp | |
parent | Entity: only fire critical hit if damage type is physical (diff) | |
download | cuberite-58f35af6e71f11844b9c6c1d1ebd2d7390439cca.tar cuberite-58f35af6e71f11844b9c6c1d1ebd2d7390439cca.tar.gz cuberite-58f35af6e71f11844b9c6c1d1ebd2d7390439cca.tar.bz2 cuberite-58f35af6e71f11844b9c6c1d1ebd2d7390439cca.tar.lz cuberite-58f35af6e71f11844b9c6c1d1ebd2d7390439cca.tar.xz cuberite-58f35af6e71f11844b9c6c1d1ebd2d7390439cca.tar.zst cuberite-58f35af6e71f11844b9c6c1d1ebd2d7390439cca.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Pawn.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 5cf270006..5cd493a06 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -69,7 +69,8 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_E } m_EntityEffects[a_EffectType] = a_Effect; - m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.m_Ticks); + m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), + a_Effect.m_Ticks * a_Effect.GetDistanceModifier()); } @@ -114,7 +115,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect case cEntityEffect::efInstantHealth: { // Base heal = 6, doubles for every increase in intensity - Heal(6 * std::pow(2, a_Effect.GetIntensity())); + Heal(6 * std::pow(2, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier()); // TODO: Harms undead return; @@ -123,7 +124,7 @@ void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect { // Base damage = 6, doubles for every increase in intensity int damage = 6 * std::pow(2, a_Effect.GetIntensity()); - TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage, 0); + TakeDamage(dtPotionOfHarming, a_Effect.GetUser(), damage * a_Effect.GetDistanceModifier(), 0); // TODO: Heals undead return; |