diff options
author | Lane Kolbly <lane@rscheme.org> | 2017-07-12 12:13:27 +0200 |
---|---|---|
committer | Lukas Pioch <lukas@zgow.de> | 2017-07-12 12:13:27 +0200 |
commit | 793acd267f4a5801e2aa9e9dca7cf51c5a595a02 (patch) | |
tree | 0e2740c09bfbbff7fb297f990ecca1b0090ddcc3 /src/Entities/Pickup.cpp | |
parent | If entity is a player, send relmove packets. (diff) | |
download | cuberite-793acd267f4a5801e2aa9e9dca7cf51c5a595a02.tar cuberite-793acd267f4a5801e2aa9e9dca7cf51c5a595a02.tar.gz cuberite-793acd267f4a5801e2aa9e9dca7cf51c5a595a02.tar.bz2 cuberite-793acd267f4a5801e2aa9e9dca7cf51c5a595a02.tar.lz cuberite-793acd267f4a5801e2aa9e9dca7cf51c5a595a02.tar.xz cuberite-793acd267f4a5801e2aa9e9dca7cf51c5a595a02.tar.zst cuberite-793acd267f4a5801e2aa9e9dca7cf51c5a595a02.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Pickup.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 5f64d6fbe..0c6c8feab 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -40,8 +40,9 @@ public: Vector3d EntityPos = a_Entity->GetPosition(); double Distance = (EntityPos - m_Position).Length(); - cItem & Item = static_cast<cPickup *>(a_Entity)->GetItem(); - if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem())) + cPickup * OtherPickup = static_cast<cPickup *>(a_Entity); + cItem & Item = OtherPickup->GetItem(); + if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()) && OtherPickup->CanCombine()) { short CombineCount = Item.m_ItemCount; if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize()) @@ -66,6 +67,9 @@ public: a_Entity->GetWorld()->BroadcastEntityRelMove(*a_Entity, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ)); /* End of experimental animation */ a_Entity->Destroy(); + + // Reset the timer + m_Pickup->SetAge(0); } else { @@ -92,12 +96,14 @@ protected: -cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) +cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX, float a_SpeedY, float a_SpeedZ, int a_LifetimeTicks, bool a_CanCombine) : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) , m_Timer(0) , m_Item(a_Item) , m_bCollected(false) , m_bIsPlayerCreated(IsPlayerCreated) + , m_bCanCombine(a_CanCombine) + , m_Lifetime(cTickTime(a_LifetimeTicks)) { SetGravity(-16.0f); SetAirDrag(0.02f); @@ -165,7 +171,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } // Try to combine the pickup with adjacent same-item pickups: - if ((m_Item.m_ItemCount < m_Item.GetMaxStackSize()) && IsOnGround()) // Don't combine if already full or not on ground + if ((m_Item.m_ItemCount < m_Item.GetMaxStackSize()) && IsOnGround() && CanCombine()) // Don't combine if already full or not on ground { // By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries. // That is a small price to pay for not having to traverse the entire world for each entity. @@ -188,7 +194,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } } - if (m_Timer > std::chrono::minutes(5)) // 5 minutes + if (m_Timer > m_Lifetime) { Destroy(true); return; |