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author | madmaxoft <github@xoft.cz> | 2014-06-14 17:10:53 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-06-14 17:10:53 +0200 |
commit | 3f009a7c9e35a08d5685cd4276e17fc8f3443f9e (patch) | |
tree | 2690eca907fe5d28ee3dcbabaedaacc21e23d8a1 /src/Entities/Player.cpp | |
parent | Merge branch 'master' into cPlayerSetSpeed (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.cpp | 58 |
1 files changed, 2 insertions, 56 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 33b339f8e..f1e0aad7e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1257,30 +1257,15 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const void cPlayer::ForceSetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed); - m_ClientHandle->SendEntityVelocity(*this); -} - - - - - -void cPlayer::SetSpeed(const Vector3d & a_Speed) -{ - m_Speed.Set(a_Speed.x, a_Speed.y, a_Speed.z); - WrapSpeed(); - - // Send the speed to the client so he actualy moves - m_ClientHandle->SendEntityVelocity(*this); } -void cPlayer::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { - m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); - WrapSpeed(); + super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); // Send the speed to the client so he actualy moves m_ClientHandle->SendEntityVelocity(*this); @@ -1290,45 +1275,6 @@ void cPlayer::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -void cPlayer::SetSpeedX(double a_SpeedX) -{ - m_Speed.x = a_SpeedX; - WrapSpeed(); - - // Send the speed to the client so he actualy moves - m_ClientHandle->SendEntityVelocity(*this); -} - - - - - -void cPlayer::SetSpeedY(double a_SpeedY) -{ - m_Speed.y = a_SpeedY; - WrapSpeed(); - - // Send the speed to the client so he actualy moves - m_ClientHandle->SendEntityVelocity(*this); -} - - - - - -void cPlayer::SetSpeedZ(double a_SpeedZ) -{ - m_Speed.z = a_SpeedZ; - WrapSpeed(); - - // Send the speed to the client so he actualy moves - m_ClientHandle->SendEntityVelocity(*this); -} - - - - - void cPlayer::MoveTo( const Vector3d & a_NewPos ) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) |