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authormadmaxoft <github@xoft.cz>2014-07-17 22:50:58 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 22:50:58 +0200
commit5e198c673009cf8ca9d92cf59848999bc96bbc37 (patch)
treee75f01b222867e2ff08b4390fb66f084521606da /src/Entities/Player.cpp
parentMerge branch 'master' of https://github.com/mc-server/MCServer (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c4f9c59ab..7d9f6d67f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -340,7 +340,7 @@ float cPlayer::GetXpPercentage()
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
- return (float)(m_CurrentXp - currentLevel_XpBase) /
+ return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
@@ -392,7 +392,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
+ LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
@@ -1278,7 +1278,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_SpeedCoeff;
-}
+}
@@ -1311,7 +1311,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// When attached to an entity, the client sends position packets with weird coords:
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
- // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
+ // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
if (m_AttachedTo != NULL)
{
@@ -1889,7 +1889,7 @@ bool cPlayer::SaveToDisk()
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
- );
+ );
return false;
}