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authorandrew <xdotftw@gmail.com>2014-05-12 20:38:52 +0200
committerandrew <xdotftw@gmail.com>2014-05-12 20:38:52 +0200
commitaea866f5b10d5ab0226260b4d25c70b1cfd31d2a (patch)
treea9d6352a70c41f3b32eb093fb18f8171971738c5 /src/Entities/Player.cpp
parentcEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement() (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp86
1 files changed, 77 insertions, 9 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 48bb509b9..3df7c4c34 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -194,6 +194,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
+
+ m_Stats.AddValue(statMinutesPlayed, 1);
if (!a_Chunk.IsValid())
{
@@ -835,6 +837,8 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
+
+ m_Stats.AddValue(statDamageTaken, round(a_TDI.FinalDamage * 10));
return true;
}
return false;
@@ -865,6 +869,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
+ m_Stats.AddValue(statItemsDropped, Pickups.Size());
+
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -1262,6 +1268,9 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ Vector3d DeltaPos = a_NewPos - GetPosition();
+ UpdateMovementStats(DeltaPos);
SetPosition( a_NewPos );
SetStance(a_NewPos.y + 1.62);
@@ -1492,10 +1501,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
Drops.push_back(DroppedItem);
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1511,6 +1517,7 @@ void cPlayer::TossHeldItem(char a_Amount)
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
+
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
@@ -1521,10 +1528,7 @@ void cPlayer::TossHeldItem(char a_Amount)
}
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1536,10 +1540,21 @@ void cPlayer::TossPickup(const cItem & a_Item)
cItems Drops;
Drops.push_back(a_Item);
+ TossItems(Drops);
+}
+
+
+
+
+
+void cPlayer::TossItems(const cItems & a_Items)
+{
+ m_Stats.AddValue(statItemsDropped, a_Items.Size());
+
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1935,6 +1950,59 @@ void cPlayer::HandleFloater()
+void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
+{
+ StatValue Value = round(a_DeltaPos.Length() * 100);
+
+ if (m_AttachedTo == NULL)
+ {
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT;
+ int PosZ = POSZ_TOINT;
+
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ if (!m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta))
+ {
+ return;
+ }
+
+ if ((Block == E_BLOCK_LADDER) && (a_DeltaPos.y > 0.0)) // Going up
+ {
+ m_Stats.AddValue(statDistClimbed, round(a_DeltaPos.y * 100));
+ }
+ else
+ {
+ // TODO 2014-05-12 xdot: Other types
+ m_Stats.AddValue(statDistWalked, Value);
+ }
+ }
+ else
+ {
+ switch (m_AttachedTo->GetEntityType())
+ {
+ case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break;
+ case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
+ case cEntity::etMonster:
+ {
+ cMonster * Monster = (cMonster *)m_AttachedTo;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break;
+ case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
+ default: break;
+ }
+ break;
+ }
+ default: break;
+ }
+ }
+}
+
+
+
+
+
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())