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authorandrew <xdotftw@gmail.com>2014-05-11 19:30:54 +0200
committerandrew <xdotftw@gmail.com>2014-05-11 19:30:54 +0200
commite3c6c8f3ddffdc368ebbc1a7688de2ca1b97167c (patch)
tree36e303c31006c346aaf895cdb631ff60dd9cdca6 /src/Entities/Player.cpp
parentStatistic Manager (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.cpp31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index a42fe89cf..1df473eb2 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -133,15 +133,6 @@ cPlayer::~cPlayer(void)
SaveToDisk();
-#if 0
- /* Save statistics. */
- cStatSerializer StatSerializer(m_World->GetName(), m_PlayerName, &m_Stats);
- if (!StatSerializer.Save())
- {
- LOGERROR("Could not save stats for player %s", m_PlayerName.c_str());
- }
-#endif
-
m_World->RemovePlayer( this );
m_ClientHandle = NULL;
@@ -1638,6 +1629,12 @@ bool cPlayer::LoadFromDisk()
m_Inventory.LoadFromJson(root["inventory"]);
m_LoadedWorldName = root.get("world", "world").asString();
+
+ /* Load the player stats.
+ * We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ */
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
@@ -1709,6 +1706,17 @@ bool cPlayer::SaveToDisk()
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
}
+
+ /* Save the player stats.
+ * We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ */
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats);
+ if (!StatSerializer.Save())
+ {
+ LOGERROR("Could not save stats for player %s", m_PlayerName.c_str());
+ return false;
+ }
+
return true;
}
@@ -1723,7 +1731,10 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
- if( itr->second ) Permissions.push_back( itr->first );
+ if (itr->second)
+ {
+ Permissions.push_back( itr->first );
+ }
}
return Permissions;