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author | Howaner <franzi.moos@googlemail.com> | 2014-04-06 21:43:23 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-04-06 21:43:23 +0200 |
commit | 7da308a7e158542fba0b28d3ad0e865b9e60bfc4 (patch) | |
tree | 84e11eab9c0608e71acedae999bbc3fba9c95d2a /src/Entities/Player.cpp | |
parent | Add CanChangeDirtToGrass function to Block Handlers. (diff) | |
parent | Updated cWorld::CreateProjectile() documentation (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 646aad50f..7f2e5b4c2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1124,6 +1124,17 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) +void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees) +{ + SetYaw(a_YawDegrees); + SetPitch(a_PitchDegrees); + m_ClientHandle->SendPlayerMoveLook(); +} + + + + + Vector3d cPlayer::GetThrowStartPos(void) const { Vector3d res = GetEyePosition(); |