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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-10-03 18:43:22 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-03 18:43:22 +0200 |
commit | 1e4850a6c5faed2d7906fe9d19ac327efefe7922 (patch) | |
tree | d9ddba00b1dade19ce695ea7d38ffe13cac62067 /src/Entities/Player.cpp | |
parent | Protocol 1.8: fix duplicated vector component in spawn packet (#5314) (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b99c0227a..24b9c19af 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -965,7 +965,7 @@ void cPlayer::Respawn(void) const auto & DefaultWorld = *cRoot::Get()->GetDefaultWorld(); // If not, reset spawn to default and inform: - SetRespawnPosition(Vector3d(DefaultWorld.GetSpawnX(), DefaultWorld.GetSpawnY(), DefaultWorld.GetSpawnZ()), DefaultWorld); + SetRespawnPosition(Vector3i(DefaultWorld.GetSpawnX(), DefaultWorld.GetSpawnY(), DefaultWorld.GetSpawnZ()), DefaultWorld); SendAboveActionBarMessage("Your home bed was missing or obstructed"); } |