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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-16 23:22:45 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-16 23:22:45 +0200 |
commit | 174906efca7f81655a57fa0a30c1158a16e77117 (patch) | |
tree | cdee51f6a2d04239a07f2f8342559e3f1a85f946 /src/Entities/Player.cpp | |
parent | Fixed a bug with buckets (diff) | |
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index f131a1829..7b3827f42 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2141,6 +2141,8 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } + + // If we have just teleported, apply no exhaustion if (m_bIsTeleporting) { m_bIsTeleporting = false; @@ -2152,6 +2154,13 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } + + // Process exhaustion every two ticks as that is how frequently m_LastPos is updated + // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value + if (GetWorld()->GetWorldAge() % 2 != 0) + { + return; + } // Calculate the distance travelled, update the last pos: Vector3d Movement(GetPosition() - m_LastPos); |