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authorMattes D <github@xoft.cz>2014-06-01 10:43:37 +0200
committerMattes D <github@xoft.cz>2014-06-01 10:43:37 +0200
commit2059944d1e39e952c164b8a87c0c3f216b3b731e (patch)
treefd210c1cf1bfcda2f7ed1292df01a26f9555c057 /src/Entities/Player.cpp
parentInitial commit of the Generator article. (diff)
parentUpdated AlchemistVillage prefabs. (diff)
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Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r--src/Entities/Player.cpp266
1 files changed, 234 insertions, 32 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 6ac11c270..0dfdcfd8b 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -16,6 +16,9 @@
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
+#include "../WorldStorage/StatSerializer.h"
+#include "../CompositeChat.h"
+
#include "inifile/iniFile.h"
#include "json/json.h"
@@ -191,6 +194,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
+
+ m_Stats.AddValue(statMinutesPlayed, 1);
if (!a_Chunk.IsValid())
{
@@ -372,7 +377,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
}
LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
- m_PlayerName.c_str(), a_Xp_delta, m_CurrentXp);
+ GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
m_bDirtyExperience = true;
@@ -386,7 +391,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
void cPlayer::StartChargingBow(void)
{
- LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str());
+ LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
}
@@ -397,7 +402,7 @@ void cPlayer::StartChargingBow(void)
int cPlayer::FinishChargingBow(void)
{
- LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
+ LOGD("Player \"%s\" finished charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
@@ -410,7 +415,7 @@ int cPlayer::FinishChargingBow(void)
void cPlayer::CancelChargingBow(void)
{
- LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge);
+ LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
}
@@ -451,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
else
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
+
+ if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
+ {
+ // Increment statistic
+ m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
+ }
+
int Damage = (int)(Dist - 3.f);
- if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
+ if (m_LastJumpHeight > m_LastGroundHeight)
+ {
+ Damage++;
+ }
m_LastJumpHeight = (float)GetPosY();
if (Damage > 0)
@@ -815,7 +830,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
- cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
+ cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
{
@@ -832,6 +847,8 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
+
+ m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
return true;
}
return false;
@@ -862,6 +879,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
+ m_Stats.AddValue(statItemsDropped, Pickups.Size());
+
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -871,9 +890,9 @@ void cPlayer::KilledBy(cEntity * a_Killer)
}
else if (a_Killer->IsPlayer())
{
- GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
+ cPlayer * Killer = (cPlayer *)a_Killer;
- m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1);
+ GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
@@ -883,6 +902,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
+ m_Stats.AddValue(statDeaths);
+
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -890,6 +911,33 @@ void cPlayer::KilledBy(cEntity * a_Killer)
+void cPlayer::Killed(cEntity * a_Victim)
+{
+ cScoreboard & ScoreBoard = m_World->GetScoreBoard();
+
+ if (a_Victim->IsPlayer())
+ {
+ m_Stats.AddValue(statPlayerKills);
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
+ }
+ else if (a_Victim->IsMob())
+ {
+ if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile)
+ {
+ AwardAchievement(achKillMonster);
+ }
+
+ m_Stats.AddValue(statMobKills);
+ }
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1);
+}
+
+
+
+
+
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
@@ -1108,6 +1156,47 @@ void cPlayer::SetIP(const AString & a_IP)
+unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
+{
+ eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
+
+ // Check if the prerequisites are met
+ if (Prerequisite != statInvalid)
+ {
+ if (m_Stats.GetValue(Prerequisite) == 0)
+ {
+ return 0;
+ }
+ }
+
+ StatValue Old = m_Stats.GetValue(a_Ach);
+
+ if (Old > 0)
+ {
+ return m_Stats.AddValue(a_Ach);
+ }
+ else
+ {
+ // First time, announce it
+ cCompositeChat Msg;
+ Msg.SetMessageType(mtSuccess);
+ Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach));
+ m_World->BroadcastChat(Msg);
+
+ // Increment the statistic
+ StatValue New = m_Stats.AddValue(a_Ach);
+
+ // Achievement Get!
+ m_ClientHandle->SendStatistics(m_Stats);
+
+ return New;
+ }
+}
+
+
+
+
+
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition(a_PosX, a_PosY, a_PosZ);
@@ -1192,6 +1281,9 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ Vector3d DeltaPos = a_NewPos - GetPosition();
+ UpdateMovementStats(DeltaPos);
SetPosition( a_NewPos );
SetStance(a_NewPos.y + 1.62);
@@ -1223,7 +1315,7 @@ void cPlayer::AddToGroup( const AString & a_GroupName )
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
m_Groups.push_back( Group );
- LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
+ LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() );
ResolveGroups();
ResolvePermissions();
}
@@ -1247,13 +1339,13 @@ void cPlayer::RemoveFromGroup( const AString & a_GroupName )
if( bRemoved )
{
- LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() );
+ LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() );
ResolveGroups();
ResolvePermissions();
}
else
{
- LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() );
+ LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() );
}
}
@@ -1359,7 +1451,7 @@ void cPlayer::ResolveGroups()
if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
{
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
+ GetName().c_str(), CurrentGroup->GetName().c_str()
);
}
else
@@ -1371,7 +1463,7 @@ void cPlayer::ResolveGroups()
{
if( AllGroups.find( *itr ) != AllGroups.end() )
{
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() );
continue;
}
ToIterate.push_back( *itr );
@@ -1422,10 +1514,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
Drops.push_back(DroppedItem);
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1441,6 +1530,7 @@ void cPlayer::TossHeldItem(char a_Amount)
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
+
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
@@ -1451,10 +1541,7 @@ void cPlayer::TossHeldItem(char a_Amount)
}
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1466,10 +1553,21 @@ void cPlayer::TossPickup(const cItem & a_Item)
cItems Drops;
Drops.push_back(a_Item);
+ TossItems(Drops);
+}
+
+
+
+
+
+void cPlayer::TossItems(const cItems & a_Items)
+{
+ m_Stats.AddValue(statItemsDropped, a_Items.Size());
+
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1517,19 +1615,19 @@ void cPlayer::LoadPermissionsFromDisk()
cIniFile IniFile;
if (IniFile.ReadFile("users.ini"))
{
- AString Groups = IniFile.GetValueSet(m_PlayerName, "Groups", "Default");
+ AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default");
AStringVector Split = StringSplitAndTrim(Groups, ",");
for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
{
if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
{
- LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str());
+ LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str());
}
AddToGroup(*itr);
}
- AString Color = IniFile.GetValue(m_PlayerName, "Color", "-");
+ AString Color = IniFile.GetValue(GetName(), "Color", "-");
if (!Color.empty())
{
m_Color = Color[0];
@@ -1538,7 +1636,7 @@ void cPlayer::LoadPermissionsFromDisk()
else
{
cGroupManager::GenerateDefaultUsersIni(IniFile);
- IniFile.AddValue("Groups", m_PlayerName, "Default");
+ IniFile.AddValue("Groups", GetName(), "Default");
AddToGroup("Default");
}
IniFile.WriteFile("users.ini");
@@ -1553,14 +1651,14 @@ bool cPlayer::LoadFromDisk()
LoadPermissionsFromDisk();
// Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
+ LOGINFO("Player %s has permissions:", GetName().c_str() );
for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
{
if( itr->second ) LOG(" - %s", itr->first.c_str() );
}
AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+ Printf(SourceFile, "players/%s.json", GetName().c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
@@ -1621,9 +1719,14 @@ bool cPlayer::LoadFromDisk()
m_Inventory.LoadFromJson(root["inventory"]);
m_LoadedWorldName = root.get("world", "world").asString();
+
+ // Load the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
+ GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
);
return true;
@@ -1679,12 +1782,12 @@ bool cPlayer::SaveToDisk()
std::string JsonData = writer.write(root);
AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+ Printf(SourceFile, "players/%s.json", GetName().c_str() );
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
+ LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str());
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
@@ -1692,6 +1795,16 @@ bool cPlayer::SaveToDisk()
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
}
+
+ // Save the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ if (!StatSerializer.Save())
+ {
+ LOGERROR("Could not save stats for player %s", GetName().c_str());
+ return false;
+ }
+
return true;
}
@@ -1706,7 +1819,10 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
- if( itr->second ) Permissions.push_back( itr->first );
+ if (itr->second)
+ {
+ Permissions.push_back( itr->first );
+ }
}
return Permissions;
@@ -1845,6 +1961,92 @@ void cPlayer::HandleFloater()
+bool cPlayer::IsClimbing(void) const
+{
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT;
+ int PosZ = POSZ_TOINT;
+
+ if ((PosY < 0) || (PosY >= cChunkDef::Height))
+ {
+ return false;
+ }
+
+ BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
+ switch (Block)
+ {
+ case E_BLOCK_LADDER:
+ case E_BLOCK_VINES:
+ {
+ return true;
+ }
+ default: return false;
+ }
+}
+
+
+
+
+
+void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
+{
+ StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
+
+ if (m_AttachedTo == NULL)
+ {
+ if (IsClimbing())
+ {
+ if (a_DeltaPos.y > 0.0) // Going up
+ {
+ m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
+ }
+ }
+ else if (IsSubmerged())
+ {
+ m_Stats.AddValue(statDistDove, Value);
+ }
+ else if (IsSwimming())
+ {
+ m_Stats.AddValue(statDistSwum, Value);
+ }
+ else if (IsOnGround())
+ {
+ m_Stats.AddValue(statDistWalked, Value);
+ }
+ else
+ {
+ if (Value >= 25) // Ignore small/slow movement
+ {
+ m_Stats.AddValue(statDistFlown, Value);
+ }
+ }
+ }
+ else
+ {
+ switch (m_AttachedTo->GetEntityType())
+ {
+ case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break;
+ case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
+ case cEntity::etMonster:
+ {
+ cMonster * Monster = (cMonster *)m_AttachedTo;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break;
+ case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
+ default: break;
+ }
+ break;
+ }
+ default: break;
+ }
+ }
+}
+
+
+
+
+
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())