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authorTycho Bickerstaff <work.tycho@gmail.com>2013-12-22 17:11:34 +0100
committerTycho Bickerstaff <work.tycho@gmail.com>2013-12-22 17:11:34 +0100
commit15a980a6169ff975628bf1d4ecd16168fe609bf4 (patch)
treea7bc776991e20a21206f2198d1f702a6800bec6f /src/Entities/Player.h
parentremoved lua makefile (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 66f1c07a7..f9ce950ba 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -45,7 +45,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { };
+ virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
@@ -114,7 +114,7 @@ public:
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
- inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
+ inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }