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author | archshift <admin@archshift.com> | 2014-07-23 00:36:13 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-24 20:21:37 +0200 |
commit | 4191be7ddba820af4ed0c505a8d62416c2b7a8b4 (patch) | |
tree | 23d92e889d345d33e302aeb5e699fb92bbadc04b /src/Entities/Player.h | |
parent | Added a queue for setting chunk data. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 26db2050b..488884602 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -48,7 +48,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |