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authorarchshift <admin@archshift.com>2014-06-07 06:55:23 +0200
committerarchshift <admin@archshift.com>2014-06-17 20:39:19 +0200
commit2123173202554487386697625342b7ba21744960 (patch)
tree7c6c9938e87df3883c78a02caf2e4867b53c9b1f /src/Entities/Player.h
parentEntity effects: Added handlers for entity effects (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Player.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 88f732096..83114a4dd 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -267,7 +267,6 @@ public:
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
- int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
/** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@@ -276,7 +275,6 @@ public:
void SetFoodSaturationLevel (double a_FoodSaturationLevel);
void SetFoodTickTimer (int a_FoodTickTimer);
void SetFoodExhaustionLevel (double a_FoodExhaustionLevel);
- void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining);
/** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */
bool Feed(int a_Food, double a_Saturation);
@@ -287,7 +285,7 @@ public:
m_FoodExhaustionLevel += a_Exhaustion;
}
- /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */
+ /** Starts the food poisoning for the specified amount of ticks */
void FoodPoison(int a_NumTicks);
/** Returns true if the player is currently in the process of eating the currently equipped item */
@@ -442,9 +440,6 @@ protected:
/** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */
double m_FoodExhaustionLevel;
- /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */
- int m_FoodPoisonedTicksRemaining;
-
float m_LastJumpHeight;
float m_LastGroundHeight;
bool m_bTouchGround;