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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-23 22:12:59 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-23 22:12:59 +0200 |
commit | 1156914dd60b4949116e57ec1480f81c39b6f292 (patch) | |
tree | af5e5db060f819ba4f92e84aa2c6b096e334a704 /src/Entities/Player.h | |
parent | Speed improvements, crash fixes, & self-suggestions (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index d1b3a0339..c28802eec 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -333,7 +333,7 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) override; // tolua_export + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override; /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); @@ -341,13 +341,13 @@ public: typedef cWorld * cWorldPtr; /** Loads the player data from the disk file - Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world by calling LoadFromFile() + Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile() Returns true on success, false on failure */ bool LoadFromDisk(cWorldPtr & a_World); /** Loads the player data from the specified file - Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world + Sets a_World to the world where the player will spawn, based on the stored world name or the default world Returns true on success, false on failure */ bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); |