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authorSTRWarrior <STRWarrior@users.noreply.github.com>2013-12-15 21:05:18 +0100
committerSTRWarrior <STRWarrior@users.noreply.github.com>2013-12-15 21:05:18 +0100
commit9b8112dbc2db44456aaec8471c14e5fb6aa04a4d (patch)
treec213af4ffb1e053a3e58f6122abbd31b00759477 /src/Entities/Player.h
parentFixed player spawning packet. (diff)
parentDocumented ForceSetSpeed. (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f3ee841e7..a09f7f489 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -167,6 +167,9 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
+ /// Forces the player to move in the given direction.
+ void ForceSetSpeed(Vector3d a_Direction); // tolua_export
+
/// Tries to move to a new position, with attachment-related checks (y == -999)
void MoveTo(const Vector3d & a_NewPos); // tolua_export