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author | andrew <xdotftw@gmail.com> | 2014-05-20 14:52:59 +0200 |
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committer | andrew <xdotftw@gmail.com> | 2014-05-20 14:52:59 +0200 |
commit | 07baf9bdd3b04e3aec6e77f367eb38c0547f54ca (patch) | |
tree | 3d4c9f2202d7d9fae351e462701ddfa819d49489 /src/Entities/Player.h | |
parent | There's no "round" function in MSVC2008. (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 78b534d83..b7cb27d6c 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -127,6 +127,9 @@ public: inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export + /** Returns whether the player is climbing (ladders, vines e.t.c). */ + bool IsClimbing(void) const; + virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; // tolua_begin |