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author | madmaxoft <github@xoft.cz> | 2014-07-31 23:17:49 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-31 23:17:49 +0200 |
commit | 6d02fce9a26d4272baea08dc58238321cca0183a (patch) | |
tree | 0109076ae52c67513259d7946a44b9f7b5a563fb /src/Entities/Player.h | |
parent | Removed trailing whitespace. (diff) | |
parent | Merge pull request #1267 from mc-server/RoofedForest (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 43 |
1 files changed, 30 insertions, 13 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 29bb4c39d..2bb1664a8 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -131,7 +131,7 @@ public: inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export - /** Returns whether the player is climbing (ladders, vines e.t.c). */ + /** Returns whether the player is climbing (ladders, vines etc.) */ bool IsClimbing(void) const; virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; @@ -325,7 +325,7 @@ public: virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void Killed(cEntity * a_Victim) override; - + void Respawn(void); // tolua_export void SetVisible( bool a_bVisible); // tolua_export @@ -333,30 +333,36 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - bool MoveToWorld(const char * a_WorldName); // tolua_export + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override; + /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); + + typedef cWorld * cWorldPtr; - /** Loads the player data from the disk file. - Returns true on success, false on failure. */ - bool LoadFromDisk(void); + /** Loads the player data from the disk file + Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile() + Returns true on success, false on failure + */ + bool LoadFromDisk(cWorldPtr & a_World); - /** Loads the player data from the specified file. - Returns true on success, false on failure. */ - bool LoadFromFile(const AString & a_FileName); + /** Loads the player data from the specified file + Sets a_World to the world where the player will spawn, based on the stored world name or the default world + Returns true on success, false on failure + */ + bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } - void UseEquippedItem(void); + void UseEquippedItem(int a_Amount = 1); void SendHealth(void); void SendExperience(void); - // In UI windows, the item that the player is dragging: - bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } + /** In UI windows, get the item that the player is dragging */ cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: @@ -404,11 +410,20 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Gets the last position that the player slept in + This is initialised to the world spawn point if the player has not slept in a bed as of yet + */ + Vector3i GetLastBedPos(void) const { return m_LastBedPos; } + + /** Sets the player's bed (home) position */ + void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; } + /** Update movement-related statistics. */ void UpdateMovementStats(const Vector3d & a_DeltaPos); /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } + // tolua_end // cEntity overrides: @@ -466,6 +481,9 @@ protected: cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; + /** The player's last saved bed position */ + Vector3i m_LastBedPos; + char m_Color; eGameMode m_GameMode; @@ -540,7 +558,6 @@ protected: If no ClientHandle is given, the UUID is initialized to empty. */ AString m_UUID; - /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |