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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-08 15:39:40 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-08 15:39:40 +0200 |
commit | 9ab5627a393a0b178f13fbba2c39463cfe0675b8 (patch) | |
tree | 1f89501893f02a6e711e5a31868a8acdb4ca7de5 /src/Entities/Player.h | |
parent | d (diff) | |
parent | Shutdown connection when disconnect packet sent (#3999) (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 5c08151c8..2685622ad 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -195,6 +195,15 @@ public: /** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */ bool IsGameModeSpectator(void) const; + /** Returns true if the player is fireproof + Stops players burning in creative or spectator modes. + */ + virtual bool IsFireproof() const override + { + return (m_IsFireproof || IsGameModeCreative() || IsGameModeSpectator()); + + } + /** Returns true if the player can be targeted by Mobs */ bool CanMobsTarget(void) const; @@ -331,13 +340,13 @@ public: /** Returns true if the player is currently in the process of eating the currently equipped item */ bool IsEating(void) const { return (m_EatingFinishTick >= 0); } - /** Returns true if the player is currently flying. */ + /** Returns true if the player is currently flying */ bool IsFlying(void) const { return m_IsFlying; } - /** Returns if a player is sleeping in a bed */ + /** Returns true if a player is sleeping in a bed */ bool IsInBed(void) const { return m_bIsInBed; } - /** returns true if the player has thrown out a floater. */ + /** Returns true if the player has thrown out a floater */ bool IsFishing(void) const { return m_IsFishing; } void SetIsFishing(bool a_IsFishing, UInt32 a_FloaterID = cEntity::INVALID_ID) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } @@ -719,9 +728,6 @@ protected: /** Filters out damage for creative mode / friendly fire */ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; - /** Stops players from burning in creative mode */ - virtual void TickBurning(cChunk & a_Chunk) override; - /** Called in each tick to handle food-related processing */ void HandleFood(void); |