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author | archshift <admin@archshift.com> | 2014-07-20 10:43:07 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-20 10:43:07 +0200 |
commit | 726312602d293117fc4999897ef56869f2fef534 (patch) | |
tree | dfaa3c6349c91fc70d8b351496a9c0b3d8d12784 /src/Entities/ProjectileEntity.cpp | |
parent | Added destroy-timer system to splash potion entities (diff) | |
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Diffstat (limited to 'src/Entities/ProjectileEntity.cpp')
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index a55c9b895..b5e81bc0c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -146,9 +146,11 @@ public: (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile ) { - // TODO: Don't check creator only for the first 5 ticks - // so that arrows stuck in ground and dug up can hurt the player - return false; + // Don't check creator only for the first 5 ticks so that projectiles can collide with the creator + if (m_Projectile->GetTicksAlive() <= 5) + { + return false; + } } cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); |