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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Entities/SplashPotionEntity.h | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/Entities/SplashPotionEntity.h')
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 264dc0eb9..c9831ce88 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -23,37 +23,37 @@ class cSplashPotionEntity : public cProjectileEntity { typedef cProjectileEntity super; - + public: - + // tolua_end - + CLASS_PROTODEF(cSplashPotionEntity) - + cSplashPotionEntity( cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, const cItem & a_Item ); - + // tolua_begin cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } int GetPotionColor(void) const { return m_PotionColor; } - + void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } // tolua_end - + protected: - + cEntityEffect::eType m_EntityEffectType; cEntityEffect m_EntityEffect; int m_PotionColor; - + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; @@ -74,11 +74,11 @@ protected: super::Tick(a_Dt, a_Chunk); } } - + /** Splashes the potion, fires its particle effects and sounds @param a_HitPos The position where the potion will splash */ void Splash(const Vector3d & a_HitPos); - + virtual void SpawnOn(cClientHandle & a_Client) override; private: |