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authorp-mcgowan <mickeymcgowan@shaw.ca>2014-12-05 20:24:09 +0100
committerp-mcgowan <mickeymcgowan@shaw.ca>2014-12-05 20:24:09 +0100
commita8bbd5efe422dd20a6bdcfc18cd0befbfeb93f9d (patch)
tree8c1fa6af38d8997f0cc935b62362245373b5db86 /src/Entities
parentreformat (diff)
parentCheckBasicStyle: Check missing braces for control statements. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp22
-rw-r--r--src/Entities/Minecart.cpp29
-rw-r--r--src/Entities/Player.cpp17
3 files changed, 51 insertions, 17 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index afc61c73f..54b9f2a20 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -665,7 +665,10 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
- if (!ArmorCoversAgainst(a_DamageType)) return 0;
+ if (!ArmorCoversAgainst(a_DamageType))
+ {
+ return 0;
+ }
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@@ -1011,9 +1014,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
// Block hit was within our projected path
// Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1.
// For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP
- if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f;
- if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
- if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
+ if (Tracer.HitNormal.x != 0.f)
+ {
+ NextSpeed.x = 0.f;
+ }
+ if (Tracer.HitNormal.y != 0.f)
+ {
+ NextSpeed.y = 0.f;
+ }
+ if (Tracer.HitNormal.z != 0.f)
+ {
+ NextSpeed.z = 0.f;
+ }
if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground
{
@@ -1276,7 +1288,7 @@ bool cEntity::DetectPortal()
return false;
}
- if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80)
+ if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && (m_PortalCooldownData.m_TicksDelayed != 80))
{
// Delay teleportation for four seconds if the entity is a non-creative player
m_PortalCooldownData.m_TicksDelayed++;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 22e046800..fac4f0714 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -142,8 +142,13 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (!IsBlockRail(InsideType))
{
- Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
- if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
+ // When a descending minecart hits a flat rail, it goes through the ground; check for this
+ Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta);
+ if (IsBlockRail(InsideType))
+ {
+ // Push cart upwards
+ AddPosY(1);
+ }
}
bool WasDetectorRail = false;
@@ -218,7 +223,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
// Execute both the entity and block collision checks
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
- if (EntCol || BlckCol) return;
+ if (EntCol || BlckCol)
+ {
+ return;
+ }
if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary
{
@@ -243,7 +251,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
- if (EntCol || BlckCol) return;
+ if (EntCol || BlckCol)
+ {
+ return;
+ }
if (GetSpeedX() != NO_SPEED)
{
@@ -422,7 +433,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedX(0);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
- if (EntCol || BlckCol) return;
+ if (EntCol || BlckCol)
+ {
+ return;
+ }
if (GetSpeedZ() != NO_SPEED)
{
@@ -445,7 +459,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
- if (EntCol || BlckCol) return;
+ if (EntCol || BlckCol)
+ {
+ return;
+ }
if (GetSpeedX() != NO_SPEED)
{
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index edcdb4799..bafd06277 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -120,6 +120,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
{
m_CanFly = true;
}
+ if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join
+ {
+ m_CanFly = true;
+ m_IsFlying = true;
+ }
}
cRoot::Get()->GetServer()->PlayerCreated(this);
@@ -1074,7 +1079,7 @@ bool cPlayer::IsGameModeAdventure(void) const
bool cPlayer::IsGameModeSpectator(void) const
{
return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
- ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator
}
@@ -1893,8 +1898,8 @@ void cPlayer::UseEquippedItem(int a_Amount)
void cPlayer::TickBurning(cChunk & a_Chunk)
{
- // Don't burn in creative and stop burning in creative if necessary
- if (!IsGameModeCreative())
+ // Don't burn in creative or spectator and stop burning in creative if necessary
+ if (!IsGameModeCreative() && !IsGameModeSpectator())
{
super::TickBurning(a_Chunk);
}
@@ -1913,9 +1918,9 @@ void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
- if (IsGameModeCreative())
+ if (IsGameModeCreative() || IsGameModeSpectator())
{
- // Hunger is disabled for Creative
+ // Hunger is disabled for Creative and Spectator
return;
}
@@ -2080,7 +2085,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
void cPlayer::ApplyFoodExhaustionFromMovement()
{
- if (IsGameModeCreative())
+ if (IsGameModeCreative() || IsGameModeSpectator())
{
return;
}