diff options
author | Howaner <franzi.moos@googlemail.com> | 2014-04-03 22:03:18 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-04-03 22:03:18 +0200 |
commit | 32d054e8fdad1d486fd4edbb542daa3262220e5f (patch) | |
tree | 1094c471768b71e8cac1277c2fbea5a5d9f2caf9 /src/Entities | |
parent | Remove old function (diff) | |
parent | APIDump: Added angular specifics. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Boat.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Effects.h | 2 | ||||
-rw-r--r-- | src/Entities/EnderCrystal.cpp | 56 | ||||
-rw-r--r-- | src/Entities/EnderCrystal.h | 33 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 383 | ||||
-rw-r--r-- | src/Entities/Entity.h | 43 | ||||
-rw-r--r-- | src/Entities/ExpOrb.cpp | 26 | ||||
-rw-r--r-- | src/Entities/ExpOrb.h | 23 | ||||
-rw-r--r-- | src/Entities/FallingBlock.cpp | 19 | ||||
-rw-r--r-- | src/Entities/Floater.h | 4 | ||||
-rw-r--r-- | src/Entities/HangingEntity.cpp | 53 | ||||
-rw-r--r-- | src/Entities/HangingEntity.h | 49 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 39 | ||||
-rw-r--r-- | src/Entities/ItemFrame.h | 22 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp | 20 | ||||
-rw-r--r-- | src/Entities/Minecart.h | 4 | ||||
-rw-r--r-- | src/Entities/Painting.cpp | 11 | ||||
-rw-r--r-- | src/Entities/Painting.h | 2 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Pickup.h | 23 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 112 | ||||
-rw-r--r-- | src/Entities/Player.h | 190 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 129 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 13 | ||||
-rw-r--r-- | src/Entities/TNTEntity.cpp | 33 | ||||
-rw-r--r-- | src/Entities/TNTEntity.h | 23 |
26 files changed, 798 insertions, 518 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 94b24c5af..921252253 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -122,5 +122,3 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) AddSpeed(ToAddSpeed); } - -
\ No newline at end of file diff --git a/src/Entities/Effects.h b/src/Entities/Effects.h index e7611847d..baf3302fb 100644 --- a/src/Entities/Effects.h +++ b/src/Entities/Effects.h @@ -27,4 +27,4 @@ enum ENUM_ENTITY_EFFECT E_EFFECT_ABSORPTION = 22, E_EFFECT_SATURATION = 23, } ; -// tolua_end
\ No newline at end of file +// tolua_end diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp new file mode 100644 index 000000000..a640b236c --- /dev/null +++ b/src/Entities/EnderCrystal.cpp @@ -0,0 +1,56 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "EnderCrystal.h" +#include "ClientHandle.h" +#include "Player.h" +#include "../Chunk.h" + + + + + +cEnderCrystal::cEnderCrystal(double a_X, double a_Y, double a_Z) + : cEntity(etEnderCrystal, a_X, a_Y, a_Z, 1.0, 1.0) +{ + SetMaxHealth(5); +} + + + + + +void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) +{ + a_ClientHandle.SendSpawnObject(*this, 51, 0, (Byte)GetYaw(), (Byte)GetPitch()); +} + + + + + +void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk) +{ + UNUSED(a_Dt); + + a_Chunk.SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_FIRE, 0); + + // No further processing (physics e.t.c.) is needed +} + + + + + +void cEnderCrystal::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this); + + Destroy(); +} + + + + diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h new file mode 100644 index 000000000..5b86df987 --- /dev/null +++ b/src/Entities/EnderCrystal.h @@ -0,0 +1,33 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cEnderCrystal : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + CLASS_PROTODEF(cEnderCrystal); + + cEnderCrystal(double a_X, double a_Y, double a_Z); + +private: + + // cEntity overrides: + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void KilledBy(cEntity * a_Killer) override; + +}; // tolua_export + + + + diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8554ab2a5..221cbbea7 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -4,7 +4,7 @@ #include "../World.h" #include "../Server.h" #include "../Root.h" -#include "../Matrix4f.h" +#include "../Matrix4.h" #include "../ClientHandle.h" #include "../Chunk.h" #include "../Simulator/FluidSimulator.h" @@ -521,27 +521,35 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { if (a_Chunk.IsValid()) { - HandlePhysics(a_Dt, a_Chunk); - } - } - if (a_Chunk.IsValid()) - { - TickBurning(a_Chunk); - } - if ((a_Chunk.IsValid()) && (GetPosY() < -46)) - { - TickInVoid(a_Chunk); - } - else - m_TicksSinceLastVoidDamage = 0; + cChunk * NextChunk = a_Chunk.GetNeighborChunk(POSX_TOINT, POSZ_TOINT); - if (IsMob() || IsPlayer()) - { - // Set swimming state - SetSwimState(a_Chunk); + if ((NextChunk == NULL) || !NextChunk->IsValid()) + { + return; + } + + TickBurning(*NextChunk); + + if (GetPosY() < VOID_BOUNDARY) + { + TickInVoid(*NextChunk); + } + else + { + m_TicksSinceLastVoidDamage = 0; + } + + if (IsMob() || IsPlayer()) + { + // Set swimming state + SetSwimState(*NextChunk); - // Handle drowning - HandleAir(); + // Handle drowning + HandleAir(); + } + + HandlePhysics(a_Dt, *NextChunk); + } } } @@ -562,7 +570,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { // Outside of the world - + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); // See if we can commit our changes. If not, we will discard them. if (NextChunk != NULL) @@ -571,210 +579,205 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NextPos += (NextSpeed * a_Dt); SetPosition(NextPos); } + return; } - // Make sure we got the correct chunk and a valid one. No one ever knows... - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - if (NextChunk != NULL) + int RelBlockX = BlockX - (a_Chunk.GetPosX() * cChunkDef::Width); + int RelBlockZ = BlockZ - (a_Chunk.GetPosZ() * cChunkDef::Width); + BLOCKTYPE BlockIn = a_Chunk.GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockBelow = (BlockY > 0) ? a_Chunk.GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; + if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { - int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); - BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; - if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block + if (m_bOnGround) // check if it's still on the ground { - if (m_bOnGround) // check if it's still on the ground + if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water. { - if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water. - { - m_bOnGround = false; - } + m_bOnGround = false; } } - else - { - // Push out entity. - BLOCKTYPE GotBlock; + } + else + { + // Push out entity. + BLOCKTYPE GotBlock; - static const struct - { - int x, y, z; - } gCrossCoords[] = - { - { 1, 0, 0}, - {-1, 0, 0}, - { 0, 0, 1}, - { 0, 0, -1}, - } ; - - bool IsNoAirSurrounding = true; - for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + static const struct + { + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + } ; + + bool IsNoAirSurrounding = true; + for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + if (!a_Chunk.UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) { - if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) - { - // The pickup is too close to an unloaded chunk, bail out of any physics handling - return; - } - if (!g_BlockIsSolid[GotBlock]) - { - NextPos.x += gCrossCoords[i].x; - NextPos.z += gCrossCoords[i].z; - IsNoAirSurrounding = false; - break; - } - } // for i - gCrossCoords[] - - if (IsNoAirSurrounding) + // The pickup is too close to an unloaded chunk, bail out of any physics handling + return; + } + if (!cBlockInfo::IsSolid(GotBlock)) { - NextPos.y += 0.5; + NextPos.x += gCrossCoords[i].x; + NextPos.z += gCrossCoords[i].z; + IsNoAirSurrounding = false; + break; } + } // for i - gCrossCoords[] + + if (IsNoAirSurrounding) + { + NextPos.y += 0.5; + } - m_bOnGround = true; + m_bOnGround = true; - /* - // DEBUG: - LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", - m_UniqueID, GetClass(), BlockX, BlockY, BlockZ - ); - */ - } + /* + // DEBUG: + LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", + m_UniqueID, GetClass(), BlockX, BlockY, BlockZ + ); + */ + } - if (!m_bOnGround) + if (!m_bOnGround) + { + float fallspeed; + if (IsBlockWater(BlockIn)) { - float fallspeed; - if (IsBlockWater(BlockIn)) - { - fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. - } - else if (BlockIn == E_BLOCK_COBWEB) - { - NextSpeed.y *= 0.05; // Reduce overall falling speed - fallspeed = 0; // No falling. - } - else - { - // Normal gravity - fallspeed = m_Gravity * a_Dt; - } - NextSpeed.y += fallspeed; + fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. + } + else if (BlockIn == E_BLOCK_COBWEB) + { + NextSpeed.y *= 0.05; // Reduce overall falling speed + fallspeed = 0; // No falling. } else { - // Friction - if (NextSpeed.SqrLength() > 0.0004f) + // Normal gravity + fallspeed = m_Gravity * a_Dt; + } + NextSpeed.y += fallspeed; + } + else + { + // Friction + if (NextSpeed.SqrLength() > 0.0004f) + { + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; } } + } - // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we - // might have different speed modifiers according to terrain. - if (BlockIn == E_BLOCK_COBWEB) - { - NextSpeed.x *= 0.25; - NextSpeed.z *= 0.25; - } + // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we + // might have different speed modifiers according to terrain. + if (BlockIn == E_BLOCK_COBWEB) + { + NextSpeed.x *= 0.25; + NextSpeed.z *= 0.25; + } - //Get water direction - Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); + //Get water direction + Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); - m_WaterSpeed *= 0.9f; //Reduce speed each tick + m_WaterSpeed *= 0.9f; //Reduce speed each tick - switch(WaterDir) - { - case X_PLUS: - m_WaterSpeed.x = 0.2f; - m_bOnGround = false; - break; - case X_MINUS: - m_WaterSpeed.x = -0.2f; - m_bOnGround = false; - break; - case Z_PLUS: - m_WaterSpeed.z = 0.2f; - m_bOnGround = false; - break; - case Z_MINUS: - m_WaterSpeed.z = -0.2f; - m_bOnGround = false; - break; - - default: + switch(WaterDir) + { + case X_PLUS: + m_WaterSpeed.x = 0.2f; + m_bOnGround = false; break; - } + case X_MINUS: + m_WaterSpeed.x = -0.2f; + m_bOnGround = false; + break; + case Z_PLUS: + m_WaterSpeed.z = 0.2f; + m_bOnGround = false; + break; + case Z_MINUS: + m_WaterSpeed.z = -0.2f; + m_bOnGround = false; + break; + + default: + break; + } - if (fabs(m_WaterSpeed.x) < 0.05) - { - m_WaterSpeed.x = 0; - } + if (fabs(m_WaterSpeed.x) < 0.05) + { + m_WaterSpeed.x = 0; + } - if (fabs(m_WaterSpeed.z) < 0.05) - { - m_WaterSpeed.z = 0; - } + if (fabs(m_WaterSpeed.z) < 0.05) + { + m_WaterSpeed.z = 0; + } - NextSpeed += m_WaterSpeed; + NextSpeed += m_WaterSpeed; - if( NextSpeed.SqrLength() > 0.f ) + if( NextSpeed.SqrLength() > 0.f ) + { + cTracer Tracer( GetWorld() ); + bool HasHit = Tracer.Trace( NextPos, NextSpeed, 2 ); + if (HasHit) // Oh noez! we hit something { - cTracer Tracer( GetWorld() ); - int Ret = Tracer.Trace( NextPos, NextSpeed, 2 ); - if( Ret ) // Oh noez! we hit something + // Set to hit position + if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength()) { - // Set to hit position - if( (Tracer.RealHit - NextPos).SqrLength() <= ( NextSpeed * a_Dt ).SqrLength() ) - { - if( Ret == 1 ) - { - if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f; - if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f; - if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f; - - if( Tracer.HitNormal.y > 0 ) // means on ground - { - m_bOnGround = true; - } - } - NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); - NextPos.x += Tracer.HitNormal.x * 0.3f; - NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot - NextPos.z += Tracer.HitNormal.z * 0.3f; - } - else + if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f; + if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; + if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; + + if (Tracer.HitNormal.y > 0) // means on ground { - NextPos += (NextSpeed * a_Dt); + m_bOnGround = true; } + NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); + NextPos.x += Tracer.HitNormal.x * 0.3f; + NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot + NextPos.z += Tracer.HitNormal.z * 0.3f; } else { - // We didn't hit anything, so move =] NextPos += (NextSpeed * a_Dt); } } - BlockX = (int) floor(NextPos.x); - BlockZ = (int) floor(NextPos.z); - NextChunk = NextChunk->GetNeighborChunk(BlockX,BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) + else { - if (NextPos.x != GetPosX()) SetPosX(NextPos.x); - if (NextPos.y != GetPosY()) SetPosY(NextPos.y); - if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z); - if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x); - if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y); - if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z); + // We didn't hit anything, so move =] + NextPos += (NextSpeed * a_Dt); } } + + BlockX = (int) floor(NextPos.x); + BlockZ = (int) floor(NextPos.z); + + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); + // See if we can commit our changes. If not, we will discard them. + if (NextChunk != NULL) + { + if (NextPos.x != GetPosX()) SetPosX(NextPos.x); + if (NextPos.y != GetPosY()) SetPosY(NextPos.y); + if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z); + if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x); + if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y); + if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z); + } } @@ -815,14 +818,13 @@ void cEntity::TickBurning(cChunk & a_Chunk) { int RelX = x; int RelZ = z; - cChunk * CurChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ); - if (CurChunk == NULL) - { - continue; - } + for (int y = MinY; y <= MaxY; y++) { - switch (CurChunk->GetBlock(RelX, y, RelZ)) + BLOCKTYPE Block; + a_Chunk.UnboundedRelGetBlockType(RelX, y, RelZ, Block); + + switch (Block) { case E_BLOCK_FIRE: { @@ -922,7 +924,7 @@ void cEntity::TickInVoid(cChunk & a_Chunk) void cEntity::SetSwimState(cChunk & a_Chunk) { - int RelY = (int)floor(m_LastPosY + 0.1); + int RelY = (int)floor(GetPosY() + 0.1); if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) { m_IsSwimming = false; @@ -931,11 +933,10 @@ void cEntity::SetSwimState(cChunk & a_Chunk) } BLOCKTYPE BlockIn; - int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; // Check if the player is swimming: - // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)) { // This sometimes happens on Linux machines diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b3b1cef83..6e3f8292b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -2,9 +2,7 @@ #pragma once #include "../Item.h" -#include "../Vector3d.h" -#include "../Vector3f.h" -#include "../Vector3i.h" +#include "../Vector3.h" @@ -71,6 +69,7 @@ public: enum eEntityType { etEntity, // For all other types + etEnderCrystal, etPlayer, etPickup, etMonster, @@ -119,6 +118,7 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have DROWNING_TICKS = 20, ///< Number of ticks per heart of damage + VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); @@ -131,18 +131,19 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer (void) const { return (m_EntityType == etPlayer); } - bool IsPickup (void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsEnderCrystal(void) const { return (m_EntityType == etEnderCrystal); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMonster); } bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } - bool IsMinecart (void) const { return (m_EntityType == etMinecart); } - bool IsBoat (void) const { return (m_EntityType == etBoat); } - bool IsTNT (void) const { return (m_EntityType == etTNT); } - bool IsProjectile (void) const { return (m_EntityType == etProjectile); } - bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } - bool IsFloater (void) const { return (m_EntityType == etFloater); } - bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } - bool IsPainting (void) const { return (m_EntityType == etPainting); } + bool IsMinecart (void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } + bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsProjectile (void) const { return (m_EntityType == etProjectile); } + bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } + bool IsFloater (void) const { return (m_EntityType == etFloater); } + bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } + bool IsPainting (void) const { return (m_EntityType == etPainting); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; @@ -158,7 +159,7 @@ public: cWorld * GetWorld(void) const { return m_World; } - double GetHeadYaw (void) const { return m_HeadYaw; } + double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees double GetHeight (void) const { return m_Height; } double GetMass (void) const { return m_Mass; } const Vector3d & GetPosition (void) const { return m_Pos; } @@ -166,9 +167,9 @@ public: double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components - double GetYaw (void) const { return m_Rot.x; } - double GetPitch (void) const { return m_Rot.y; } - double GetRoll (void) const { return m_Rot.z; } + double GetYaw (void) const { return m_Rot.x; } // In degrees, [-180, +180) + double GetPitch (void) const { return m_Rot.y; } // In degrees, [-180, +180), but normal client clips to [-90, +90] + double GetRoll (void) const { return m_Rot.z; } // In degrees, unused in current client Vector3d GetLookVector(void) const; const Vector3d & GetSpeed (void) const { return m_Speed; } double GetSpeedX (void) const { return m_Speed.x; } @@ -188,9 +189,9 @@ public: void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components - void SetYaw (double a_Yaw); - void SetPitch (double a_Pitch); - void SetRoll (double a_Roll); + void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180) + void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180) + void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180) void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } void SetSpeedX (double a_SpeedX); diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 3398f1c7b..3623c869a 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -5,20 +5,26 @@ #include "../ClientHandle.h" -cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) : - cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98), - m_Reward(a_Reward) +cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) + : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) + , m_Reward(a_Reward) + , m_Timer(0.f) { + SetMaxHealth(5); + SetHealth(5); } -cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) : - cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), - m_Reward(a_Reward) +cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) + : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) + , m_Reward(a_Reward) + , m_Timer(0.f) { + SetMaxHealth(5); + SetHealth(5); } @@ -52,7 +58,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); - m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -64,4 +70,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); + + m_Timer += a_Dt; + if (m_Timer >= 1000 * 60 * 5) // 5 minutes + { + Destroy(true); + } } diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index 47d86922c..e76274ac9 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -7,14 +7,17 @@ +// tolua_begin class cExpOrb : public cEntity { typedef cExpOrb super; public: + // tolua_end + CLASS_PROTODEF(cExpOrb); - + cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward); cExpOrb(const Vector3d & a_Pos, int a_Reward); @@ -22,9 +25,21 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; - // cExpOrb functions - int GetReward(void) const { return m_Reward; } + /** Returns the number of ticks that this entity has existed */ + int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + + /** Set the number of ticks that this entity has existed */ + void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + + /** Get the exp amount */ + int GetReward(void) const { return m_Reward; } // tolua_export + + /** Set the exp amount */ + void SetReward(int a_Reward) { m_Reward = a_Reward; } // tolua_export protected: int m_Reward; -} ;
\ No newline at end of file + + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ + float m_Timer; +} ; // tolua_export diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index 9fcd9ac80..a66c7e4ae 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -33,20 +33,16 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) { - float MilliDt = a_Dt * 0.001f; - AddSpeedY(MilliDt * -9.8f); - AddPosY(GetSpeedY() * MilliDt); - // GetWorld()->BroadcastTeleportEntity(*this); // Test position - int BlockX = m_OriginalPosition.x; + int BlockX = POSX_TOINT; int BlockY = (int)(GetPosY() - 0.5); - int BlockZ = m_OriginalPosition.z; + int BlockZ = POSZ_TOINT; if (BlockY < 0) { // Fallen out of this world, just continue falling until out of sight, then destroy: - if (BlockY < 100) + if (BlockY < VOID_BOUNDARY) { Destroy(true); } @@ -86,6 +82,15 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) Destroy(true); return; } + + float MilliDt = a_Dt * 0.001f; + AddSpeedY(MilliDt * -9.8f); + AddPosition(GetSpeed() * MilliDt); + + if ((GetSpeedX() != 0) || (GetSpeedZ() != 0)) + { + BroadcastMovementUpdate(); + } } diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 865d6dc50..547d503f1 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -11,7 +11,7 @@ class cFloater : public cEntity { - typedef cFloater super; + typedef cEntity super; public: //tolua_end @@ -43,4 +43,4 @@ protected: // Entity IDs int m_PlayerID; int m_AttachedMobID; -} ; // tolua_export
\ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp new file mode 100644 index 000000000..41ac86268 --- /dev/null +++ b/src/Entities/HangingEntity.cpp @@ -0,0 +1,53 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "HangingEntity.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) + : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) + , m_BlockFace(a_BlockFace) +{ + SetMaxHealth(1); + SetHealth(1); +} + + + + + +void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) +{ + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); + a_ClientHandle.SendEntityMetadata(*this); +} + + + + diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h new file mode 100644 index 000000000..6498e4b5b --- /dev/null +++ b/src/Entities/HangingEntity.h @@ -0,0 +1,49 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cHangingEntity : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + + CLASS_PROTODEF(cHangingEntity); + + cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); + + /** Returns the orientation from the hanging entity */ + eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export + + /** Set the orientation from the hanging entity */ + void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export + + /** Returns the X coord. */ + int GetTileX() const { return POSX_TOINT; } // tolua_export + + /** Returns the Y coord. */ + int GetTileY() const { return POSY_TOINT; } // tolua_export + + /** Returns the Z coord. */ + int GetTileZ() const { return POSZ_TOINT; } // tolua_export + +private: + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + + eBlockFace m_BlockFace; + +}; // tolua_export + + + + diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 8cfa5e18d..9dd909880 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -10,43 +10,10 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8), - m_BlockFace(a_BlockFace), - m_Item(E_BLOCK_AIR), - m_Rotation(0) + : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) + , m_Item(E_BLOCK_AIR) + , m_Rotation(0) { - SetMaxHealth(1); - SetHealth(1); -} - - - - - -void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) -{ - int Dir = 0; - - // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces - switch (m_BlockFace) - { - case BLOCK_FACE_ZP: break; // Initialised to zero - case BLOCK_FACE_ZM: Dir = 2; break; - case BLOCK_FACE_XM: Dir = 1; break; - case BLOCK_FACE_XP: Dir = 3; break; - default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; - } - - if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 - { - SetYaw((Dir * 90) - 180); - } - else - { - SetYaw(Dir * 90); - } - - a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); } diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index 43915e3f9..6577e7d94 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -1,7 +1,7 @@ #pragma once -#include "Entity.h" +#include "HangingEntity.h" @@ -9,10 +9,10 @@ // tolua_begin class cItemFrame : - public cEntity + public cHangingEntity { // tolua_end - typedef cEntity super; + typedef cHangingEntity super; public: @@ -20,18 +20,24 @@ public: cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); - const cItem & GetItem(void) { return m_Item; } - Byte GetRotation(void) const { return m_Rotation; } + /** Returns the item in the frame */ + const cItem & GetItem(void) { return m_Item; } // tolua_export + + /** Set the item in the frame */ + void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export + + /** Returns the rotation from the item in the frame */ + Byte GetRotation(void) const { return m_Rotation; } // tolua_export + + /** Set the rotation from the item in the frame */ + void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export private: - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; virtual void KilledBy(cEntity * a_Killer) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; - eBlockFace m_BlockFace; cItem m_Item; Byte m_Rotation; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index d854906b7..7f38aa35a 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -720,7 +720,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) if (GetSpeedZ() > 0) { BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())); - if (!IsBlockRail(Block) && g_BlockIsSolid[Block]) + if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { // We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1); @@ -737,7 +737,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) else if (GetSpeedZ() < 0) { BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1); - if (!IsBlockRail(Block) && g_BlockIsSolid[Block]) + if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight()); @@ -757,7 +757,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) if (GetSpeedX() > 0) { BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())); - if (!IsBlockRail(Block) && g_BlockIsSolid[Block]) + if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); @@ -773,7 +773,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) else if (GetSpeedX() < 0) { BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())); - if (!IsBlockRail(Block) && g_BlockIsSolid[Block]) + if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); @@ -798,10 +798,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1); if ( - (!IsBlockRail(BlockXM) && g_BlockIsSolid[BlockXM]) || - (!IsBlockRail(BlockXP) && g_BlockIsSolid[BlockXP]) || - (!IsBlockRail(BlockZM) && g_BlockIsSolid[BlockZM]) || - (!IsBlockRail(BlockZP) && g_BlockIsSolid[BlockZP]) + (!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) || + (!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) || + (!IsBlockRail(BlockZM) && cBlockInfo::IsSolid(BlockZM)) || + (!IsBlockRail(BlockZP) && cBlockInfo::IsSolid(BlockZP)) ) { SetSpeed(0, 0, 0); @@ -1031,9 +1031,9 @@ cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) : -void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item) +void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item) { - ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items))); + ASSERT(a_Idx < ARRAYCOUNT(m_Items)); m_Items[a_Idx] = a_Item; } diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 073e78953..ebdb576e0 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -122,7 +122,7 @@ public: const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; } cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; } - void SetSlot(int a_Idx, const cItem & a_Item); + void SetSlot(size_t a_Idx, const cItem & a_Item); protected: @@ -193,4 +193,4 @@ public: CLASS_PROTODEF(cMinecartWithHopper); cMinecartWithHopper(double a_X, double a_Y, double a_Z); -} ;
\ No newline at end of file +} ; diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp index b98c1e67a..e217556c7 100644 --- a/src/Entities/Painting.cpp +++ b/src/Entities/Painting.cpp @@ -4,6 +4,7 @@ #include "Painting.h" #include "ClientHandle.h" #include "Player.h" +#include "../Chunk.h" @@ -30,6 +31,16 @@ void cPainting::SpawnOn(cClientHandle & a_Client) +void cPainting::Tick(float a_Dt, cChunk & a_Chunk) +{ + UNUSED(a_Dt); + UNUSED(a_Chunk); +} + + + + + void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer) { if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h index 95afbed1e..c1024bd1b 100644 --- a/src/Entities/Painting.h +++ b/src/Entities/Painting.h @@ -24,7 +24,7 @@ public: private: virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; virtual void KilledBy(cEntity * a_Killer) override { diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index c5503c16a..7fc89b62b 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -82,7 +82,7 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It void cPickup::SpawnOn(cClientHandle & a_Client) { - a_Client.SendPickupSpawn(*this); + a_Client.SendPickupSpawn(*this); } diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index c273567d1..74b917bce 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -26,31 +26,34 @@ public: CLASS_PROTODEF(cPickup); cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); - + cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - + bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - /// Returns the number of ticks that this entity has existed - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export - - /// Returns true if the pickup has already been collected + + /** Returns the number of ticks that this entity has existed */ + int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + + /** Set the number of ticks that this entity has existed */ + void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + + /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export - /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time + /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export - + private: Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3d m_WaterSpeed; - /// The number of ticks that the entity has existed / timer between collect and destroy; in msec + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; cItem m_Item; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index e0f0b9222..646aad50f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -10,17 +10,11 @@ #include "../BlockEntities/BlockEntity.h" #include "../GroupManager.h" #include "../Group.h" -#include "../ChatColor.h" -#include "../Item.h" -#include "../Tracer.h" #include "../Root.h" #include "../OSSupport/Timer.h" -#include "../MersenneTwister.h" #include "../Chunk.h" #include "../Items/ItemHandler.h" - -#include "../Vector3d.h" -#include "../Vector3f.h" +#include "../Vector3.h" #include "inifile/iniFile.h" #include "json/json.h" @@ -45,15 +39,13 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_Inventory(*this) , m_CurrentWindow(NULL) , m_InventoryWindow(NULL) - , m_TimeLastPickupCheck(0.f) , m_Color('-') - , m_LastBlockActionTime(0) - , m_LastBlockActionCnt(0) , m_GameMode(eGameMode_NotSet) , m_IP("") , m_ClientHandle(a_Client) - , m_NormalMaxSpeed(0.1) - , m_SprintingMaxSpeed(0.13) + , m_NormalMaxSpeed(1.0) + , m_SprintingMaxSpeed(1.3) + , m_FlyingMaxSpeed(1.0) , m_IsCrouched(false) , m_IsSprinting(false) , m_IsFlying(false) @@ -86,7 +78,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) m_LastPlayerListTime = t1.GetNowTime(); m_TimeLastTeleportPacket = 0; - m_TimeLastPickupCheck = 0; m_PlayerName = a_PlayerName; m_bDirtyPosition = true; // So chunks are streamed to player at spawn @@ -694,7 +685,21 @@ const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const double cPlayer::GetMaxSpeed(void) const { - return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed; + if (m_IsFlying) + { + return m_FlyingMaxSpeed; + } + else + { + if (m_IsSprinting) + { + return m_SprintingMaxSpeed; + } + else + { + return m_NormalMaxSpeed; + } + } } @@ -704,7 +709,7 @@ double cPlayer::GetMaxSpeed(void) const void cPlayer::SetNormalMaxSpeed(double a_Speed) { m_NormalMaxSpeed = a_Speed; - if (!m_IsSprinting) + if (!m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } @@ -717,7 +722,7 @@ void cPlayer::SetNormalMaxSpeed(double a_Speed) void cPlayer::SetSprintingMaxSpeed(double a_Speed) { m_SprintingMaxSpeed = a_Speed; - if (m_IsSprinting) + if (m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } @@ -727,6 +732,18 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed) +void cPlayer::SetFlyingMaxSpeed(double a_Speed) +{ + m_FlyingMaxSpeed = a_Speed; + + // Update the flying speed, always: + m_ClientHandle->SendPlayerAbilities(); +} + + + + + void cPlayer::SetCrouch(bool a_IsCrouched) { // Set the crouch status, broadcast to all visible players @@ -858,6 +875,8 @@ void cPlayer::KilledBy(cEntity * a_Killer) else if (a_Killer->IsPlayer()) { GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str())); + + m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1); } else { @@ -867,24 +886,7 @@ void cPlayer::KilledBy(cEntity * a_Killer) GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str())); } - class cIncrementCounterCB - : public cObjectiveCallback - { - AString m_Name; - public: - cIncrementCounterCB(const AString & a_Name) : m_Name(a_Name) {} - - virtual bool Item(cObjective * a_Objective) override - { - a_Objective->AddScore(m_Name, 1); - return true; - } - } IncrementCounter (GetName()); - - cScoreboard & Scoreboard = m_World->GetScoreBoard(); - - // Update scoreboard objectives - Scoreboard.ForEachObjectiveWith(cObjective::E_TYPE_DEATH_COUNT, IncrementCounter); + m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1); } @@ -1062,27 +1064,6 @@ void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse) -void cPlayer::SetLastBlockActionTime() -{ - if (m_World != NULL) - { - m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f; - } -} - - - - - -void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) -{ - m_LastBlockActionCnt = a_LastBlockActionCnt; -} - - - - - void cPlayer::SetGameMode(eGameMode a_GameMode) { if ((a_GameMode < gmMin) || (a_GameMode >= gmMax)) @@ -1508,6 +1489,7 @@ bool cPlayer::MoveToWorld(const char * a_WorldName) // Add player to all the necessary parts of the new world SetWorld(World); + m_ClientHandle->StreamChunks(); World->AddEntity(this); World->AddPlayer(this); @@ -1529,14 +1511,14 @@ void cPlayer::LoadPermissionsFromDisk() std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); if (!Groups.empty()) { - AStringVector Split = StringSplit( Groups, "," ); - for( unsigned int i = 0; i < Split.size(); i++ ) + AStringVector Split = StringSplitAndTrim(Groups, ","); + for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) { - if (!cRoot::Get()->GetGroupManager()->ExistsGroup(Split[i])) + if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) { - LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), m_PlayerName.c_str()); + LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str()); } - AddToGroup(Split[i].c_str()); + AddToGroup(*itr); } } else @@ -1544,11 +1526,15 @@ void cPlayer::LoadPermissionsFromDisk() AddToGroup("Default"); } - m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0]; + AString Color = IniFile.GetValue(m_PlayerName, "Color", "-"); + if (!Color.empty()) + { + m_Color = Color[0]; + } } else { - cRoot::Get()->GetGroupManager()->CheckUsers(); + cGroupManager::GenerateDefaultUsersIni(IniFile); AddToGroup("Default"); } ResolvePermissions(); @@ -1915,7 +1901,7 @@ void cPlayer::Detach() { for (int z = PosZ - 2; z <= (PosZ + 2); ++z) { - if (!g_BlockIsSolid[m_World->GetBlock(x, y, z)] && g_BlockIsSolid[m_World->GetBlock(x, y - 1, z)]) + if (!cBlockInfo::IsSolid(m_World->GetBlock(x, y, z)) && cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z))) { TeleportToCoords(x, y, z); return; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index a795bb9eb..ea32dbfb9 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -47,19 +47,19 @@ public: virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; - /// Returns the curently equipped weapon; empty item if none + /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } - /// Returns the currently equipped helmet; empty item if nonte + /** Returns the currently equipped helmet; empty item if none */ virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); } - /// Returns the currently equipped chestplate; empty item if none + /** Returns the currently equipped chestplate; empty item if none */ virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); } - /// Returns the currently equipped leggings; empty item if none + /** Returns the currently equipped leggings; empty item if none */ virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); } - /// Returns the currently equipped boots; empty item if none + /** Returns the currently equipped boots; empty item if none */ virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } @@ -77,36 +77,41 @@ public: */ short DeltaExperience(short a_Xp_delta); - /// Gets the experience total - XpTotal for score on death + /** Gets the experience total - XpTotal for score on death */ inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } - /// Gets the currrent experience + /** Gets the currrent experience */ inline short GetCurrentXp(void) { return m_CurrentXp; } - /// Gets the current level - XpLevel + /** Gets the current level - XpLevel */ short GetXpLevel(void); - /// Gets the experience bar percentage - XpP + /** Gets the experience bar percentage - XpP */ float GetXpPercentage(void); - /// Caculates the amount of XP needed for a given level, ref: http://minecraft.gamepedia.com/XP + /** Caculates the amount of XP needed for a given level + Ref: http://minecraft.gamepedia.com/XP + */ static short XpForLevel(short int a_Level); - /// inverse of XpForLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations + /** Inverse of XpForLevel + Ref: http://minecraft.gamepedia.com/XP + values are as per this with pre-calculations + */ static short CalcLevelFromXp(short int a_CurrentXp); // tolua_end - /// Starts charging the equipped bow + /** Starts charging the equipped bow */ void StartChargingBow(void); - /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged + /** Finishes charging the current bow. Returns the number of ticks for which the bow has been charged */ int FinishChargingBow(void); - /// Cancels the current bow charging + /** Cancels the current bow charging */ void CancelChargingBow(void); - /// Returns true if the player is currently charging the bow + /** Returns true if the player is currently charging the bow */ bool IsChargingBow(void) const { return m_IsChargingBow; } void SetTouchGround( bool a_bTouchGround ); @@ -124,16 +129,16 @@ public: // tolua_begin - /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment + /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; - /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. + /** Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. */ Vector3d GetThrowSpeed(double a_SpeedCoeff) const; - /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable + /** Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */ eGameMode GetGameMode(void) const { return m_GameMode; } - /// Returns the current effective gamemode (inherited gamemode is resolved before returning) + /** Returns the current effective gamemode (inherited gamemode is resolved before returning) */ eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; } /** Sets the gamemode for the player. @@ -142,56 +147,51 @@ public: */ void SetGameMode(eGameMode a_GameMode); - /// Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world + /** Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world */ bool IsGameModeCreative(void) const; - /// Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world + /** Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world */ bool IsGameModeSurvival(void) const; - /// Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world + /** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */ bool IsGameModeAdventure(void) const; AString GetIP(void) const { return m_IP; } // tolua_export - /// Returns the associated team, NULL if none + /** Returns the associated team, NULL if none */ cTeam * GetTeam(void) { return m_Team; } // tolua_export - /// Sets the player team, NULL if none + /** Sets the player team, NULL if none */ void SetTeam(cTeam * a_Team); - /// Forces the player to query the scoreboard for his team + /** Forces the player to query the scoreboard for his team */ cTeam * UpdateTeam(void); // tolua_end void SetIP(const AString & a_IP); - - float GetLastBlockActionTime() { return m_LastBlockActionTime; } - int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } - void SetLastBlockActionCnt( int ); - void SetLastBlockActionTime(); // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /// Forces the player to move in the given direction. + /** Forces the player to move in the given direction. */ void ForceSetSpeed(Vector3d a_Direction); // tolua_export - /// Tries to move to a new position, with attachment-related checks (y == -999) + /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export const cWindow * GetWindow(void) const { return m_CurrentWindow; } - /// Opens the specified window; closes the current one first using CloseWindow() + /** Opens the specified window; closes the current one first using CloseWindow() */ void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp // tolua_begin - /// Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true + /** Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true */ void CloseWindow(bool a_CanRefuse = true); - /// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow + /** Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow */ void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true); cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } @@ -213,10 +213,10 @@ public: typedef std::list< cGroup* > GroupList; typedef std::list< std::string > StringList; - /// Adds a player to existing group or creates a new group when it doesn't exist + /** Adds a player to existing group or creates a new group when it doesn't exist */ void AddToGroup( const AString & a_GroupName ); // tolua_export - /// Removes a player from the group, resolves permissions and group inheritance (case sensitive) + /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ void RemoveFromGroup( const AString & a_GroupName ); // tolua_export bool HasPermission( const AString & a_Permission ); // tolua_export @@ -239,7 +239,7 @@ public: /** tosses a pickup newly created from a_Item */ void TossPickup(const cItem & a_Item); - /// Heals the player by the specified amount of HPs (positive only); sends health update + /** Heals the player by the specified amount of HPs (positive only); sends health update */ void Heal(int a_Health); int GetFoodLevel (void) const { return m_FoodLevel; } @@ -248,7 +248,7 @@ public: double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } - /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore + /** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */ bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } void SetFoodLevel (int a_FoodLevel); @@ -257,25 +257,28 @@ public: void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); - /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" + /** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */ bool Feed(int a_Food, double a_Saturation); - /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. + /** Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. */ void AddFoodExhaustion(double a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } - /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two + /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */ void FoodPoison(int a_NumTicks); - /// Returns true if the player is currently in the process of eating the currently equipped item + /** Returns true if the player is currently in the process of eating the currently equipped item */ bool IsEating(void) const { return (m_EatingFinishTick >= 0); } - /// Returns true if the player is currently flying. + /** Returns true if the player is currently flying. */ bool IsFlying(void) const { return m_IsFlying; } - /// returns true if the player has thrown out a floater. + /** Returns if a player is sleeping in a bed */ + bool IsInBed(void) const { return m_bIsInBed; } + + /** returns true if the player has thrown out a floater. */ bool IsFishing(void) const { return m_IsFishing; } void SetIsFishing(bool a_IsFishing, int a_FloaterID = -1) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } @@ -283,14 +286,17 @@ public: int GetFloaterID(void) const { return m_FloaterID; } // tolua_end + + /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */ + void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; } - /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet + /** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */ void StartEating(void); - /// Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets + /** Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets */ void FinishEating(void); - /// Aborts the current eating operation + /** Aborts the current eating operation */ void AbortEating(void); virtual void KilledBy(cEntity * a_Killer) override; @@ -319,45 +325,51 @@ public: cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: - /// Clears the list of slots that are being inventory-painted. To be used by cWindow only + /** Clears the list of slots that are being inventory-painted. To be used by cWindow only */ void ClearInventoryPaintSlots(void); - /// Adds a slot to the list for inventory painting. To be used by cWindow only + /** Adds a slot to the list for inventory painting. To be used by cWindow only */ void AddInventoryPaintSlot(int a_SlotNum); - /// Returns the list of slots currently stored for inventory painting. To be used by cWindow only + /** Returns the list of slots currently stored for inventory painting. To be used by cWindow only */ const cSlotNums & GetInventoryPaintSlots(void) const; // tolua_begin - /// Returns the current maximum speed, as reported in the 1.6.1+ protocol (takes current sprinting state into account) + /** Returns the current relative maximum speed (takes current sprinting / flying state into account) */ double GetMaxSpeed(void) const; - /// Gets the normal maximum speed, as reported in the 1.6.1+ protocol, in the protocol units + /** Gets the normal relative maximum speed */ double GetNormalMaxSpeed(void) const { return m_NormalMaxSpeed; } - /// Gets the sprinting maximum speed, as reported in the 1.6.1+ protocol, in the protocol units + /** Gets the sprinting relative maximum speed */ double GetSprintingMaxSpeed(void) const { return m_SprintingMaxSpeed; } - /// Sets the normal maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed. + /** Gets the flying relative maximum speed */ + double GetFlyingMaxSpeed(void) const { return m_FlyingMaxSpeed; } + + /** Sets the normal relative maximum speed. Sends the update to player, if needed. */ void SetNormalMaxSpeed(double a_Speed); - /// Sets the sprinting maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed. + /** Sets the sprinting relative maximum speed. Sends the update to player, if needed. */ void SetSprintingMaxSpeed(double a_Speed); - /// Sets the crouch status, broadcasts to all visible players + /** Sets the flying relative maximum speed. Sends the update to player, if needed. */ + void SetFlyingMaxSpeed(double a_Speed); + + /** Sets the crouch status, broadcasts to all visible players */ void SetCrouch(bool a_IsCrouched); - /// Starts or stops sprinting, sends the max speed update to the client, if needed + /** Starts or stops sprinting, sends the max speed update to the client, if needed */ void SetSprint(bool a_IsSprinting); - /// Flags the player as flying + /** Flags the player as flying */ void SetFlying(bool a_IsFlying); - /// If true the player can fly even when he's not in creative. + /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); - /// Returns wheter the player can fly or not. + /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } // tolua_end @@ -376,10 +388,10 @@ protected: GroupList m_ResolvedGroups; GroupList m_Groups; - std::string m_PlayerName; - std::string m_LoadedWorldName; + AString m_PlayerName; + AString m_LoadedWorldName; - /// Xp Level stuff + /** Xp Level stuff */ enum { XP_TO_LEVEL15 = 255, @@ -390,22 +402,22 @@ protected: bool m_bVisible; // Food-related variables: - /// Represents the food bar, one point equals half a "drumstick" + /** Represents the food bar, one point equals half a "drumstick" */ int m_FoodLevel; - /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel + /** "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel */ double m_FoodSaturationLevel; - /// Count-up to the healing or damaging action, based on m_FoodLevel + /** Count-up to the healing or damaging action, based on m_FoodLevel */ int m_FoodTickTimer; - /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little + /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */ double m_FoodExhaustionLevel; - /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned + /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */ int m_FoodPoisonedTicksRemaining; - /// Last position that has been recorded for food-related processing: + /** Last position that has been recorded for food-related processing: */ Vector3d m_LastFoodPos; float m_LastJumpHeight; @@ -416,16 +428,12 @@ protected: cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; - float m_TimeLastPickupCheck; - char m_Color; - float m_LastBlockActionTime; - int m_LastBlockActionCnt; eGameMode m_GameMode; AString m_IP; - /// The item being dragged by the cursor while in a UI window + /** The item being dragged by the cursor while in a UI window */ cItem m_DraggingItem; long long m_LastPlayerListTime; @@ -435,12 +443,21 @@ protected: cSlotNums m_InventoryPaintSlots; - /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is walking. 0.1 by default + /** Max speed, relative to the game default. + 1 means regular speed, 2 means twice as fast, 0.5 means half-speed. + Default value is 1. */ double m_NormalMaxSpeed; - /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is sprinting. 0.13 by default + /** Max speed, relative to the game default max speed, when sprinting. + 1 means regular speed, 2 means twice as fast, 0.5 means half-speed. + Default value is 1.3. */ double m_SprintingMaxSpeed; + /** Max speed, relative to the game default flying max speed, when flying. + 1 means regular speed, 2 means twice as fast, 0.5 means half-speed. + Default value is 1. */ + double m_FlyingMaxSpeed; + bool m_IsCrouched; bool m_IsSprinting; bool m_IsFlying; @@ -450,10 +467,10 @@ protected: bool m_CanFly; // If this is true the player can fly. Even if he is not in creative. - /// The world tick in which eating will be finished. -1 if not eating + /** The world tick in which eating will be finished. -1 if not eating */ Int64 m_EatingFinishTick; - /// Player Xp level + /** Player Xp level */ short int m_LifetimeTotalXp; short int m_CurrentXp; @@ -465,7 +482,7 @@ protected: int m_FloaterID; - cTeam* m_Team; + cTeam * m_Team; @@ -474,20 +491,25 @@ protected: virtual void Destroyed(void); - /// Filters out damage for creative mode/friendly fire + /** Filters out damage for creative mode/friendly fire */ virtual void DoTakeDamage(TakeDamageInfo & TDI) override; /** Stops players from burning in creative mode */ virtual void TickBurning(cChunk & a_Chunk) override; - /// Called in each tick to handle food-related processing + /** Called in each tick to handle food-related processing */ void HandleFood(void); - /// Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. + /** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */ void HandleFloater(void); - /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) + /** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */ void ApplyFoodExhaustionFromMovement(); + + /** Flag representing whether the player is currently in a bed + Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ + bool m_bIsInBed; + } ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index ef82c6e94..a9735a53c 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -4,6 +4,7 @@ // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types #include "Globals.h" +#include "../Bindings/PluginManager.h" #include "ProjectileEntity.h" #include "../ClientHandle.h" #include "Player.h" @@ -50,12 +51,12 @@ protected: LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)", a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_EntryFace, - g_BlockIsSolid[a_BlockType] ? "solid" : "non-solid", + cBlockInfo::IsSolid(a_BlockType) ? "solid" : "non-solid", ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() ); */ - if (g_BlockIsSolid[a_BlockType]) + if (cBlockInfo::IsSolid(a_BlockType)) { // The projectile hit a solid block // Calculate the exact hit coords: @@ -66,6 +67,11 @@ protected: eBlockFace Face; if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile)) + { + return false; + } + Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; m_Projectile->OnHitSolidBlock(Intersection, Face); return true; @@ -147,7 +153,11 @@ public: } // TODO: Some entities don't interact with the projectiles (pickups, falling blocks) - // TODO: Allow plugins to interfere about which entities can be hit + if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity)) + { + // A plugin disagreed. + return false; + } if (LineCoeff < m_MinCoeff) { @@ -214,7 +224,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve -cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed) +cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed) { Vector3d Speed; if (a_Speed != NULL) @@ -231,8 +241,15 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed); - case pkFirework: return new cFireworkEntity (a_Creator, a_X, a_Y, a_Z ); - // TODO: the rest + case pkFirework: + { + if (a_Item.m_FireworkItem.m_Colours.empty()) + { + return NULL; + } + + return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item); + } } LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); @@ -276,6 +293,7 @@ AString cProjectileEntity::GetMCAClassName(void) const case pkExpBottle: return "ThrownExpBottle"; case pkSplashPotion: return "ThrownPotion"; case pkWitherSkull: return "WitherSkull"; + case pkFirework: return "Firework"; case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this? } ASSERT(!"Unhandled projectile entity kind!"); @@ -655,8 +673,6 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs - Destroy(); } @@ -664,6 +680,30 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac +void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + if (a_EntityHit.IsMob()) + { + cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType(); + if (MobType == cMonster::mtBlaze) + { + TotalDamage = 3; + } + else if (MobType == cMonster::mtEnderDragon) + { + TotalDamage = 1; + } + } + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cBottleOEnchantingEntity : @@ -693,8 +733,10 @@ void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFireworkEntity : -cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z) : -super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : +super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_ExplodeTimer(0), + m_FireworkItem(a_Item) { } @@ -702,30 +744,20 @@ super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { - if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE)) + int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; + int PosY = POSY_TOINT; + + if ((PosY < 0) || (PosY >= cChunkDef::Height)) { - return; + goto setspeed; } - SetSpeed(0, 0, 0); - SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ()); - - m_IsInGround = true; - - BroadcastMovementUpdate(); -} - - - - - -void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) -{ if (m_IsInGround) { - if (a_Chunk.GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ()) == E_BLOCK_AIR) + if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR) { m_IsInGround = false; } @@ -734,28 +766,35 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } } + else + { + if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR) + { + OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM); + return; + } + } - Vector3d PerTickSpeed = GetSpeed() / 20; - Vector3d Pos = GetPosition(); +setspeed: + AddSpeedY(1); + AddPosition(GetSpeed() * (a_Dt / 1000)); +} - // Trace the tick's worth of movement as a line: - Vector3d NextPos = Pos + PerTickSpeed; - cProjectileTracerCallback TracerCallback(this); - if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) + + + + +void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) { - // Something has been hit, abort all other processing - return; + m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_FIREWORK_EXPLODE); + Destroy(); } - // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff - - // Update the position: - SetPosition(NextPos); - // Add slowdown and gravity effect to the speed: - Vector3d NewSpeed(GetSpeed()); - NewSpeed.y += 2; - NewSpeed *= TracerCallback.GetSlowdownCoeff(); - SetSpeed(NewSpeed); + m_ExplodeTimer++; } diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index e80592999..efb7ae783 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -46,7 +46,7 @@ public: cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); - static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL); + static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed = NULL); /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); @@ -259,6 +259,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // tolua_begin @@ -305,13 +306,19 @@ public: CLASS_PROTODEF(cFireworkEntity); - cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z); + cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); + const cItem & GetItem(void) const { return m_FireworkItem; } protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + +private: + + int m_ExplodeTimer; + cItem m_FireworkItem; // tolua_begin diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 339107b2e..02f31f5bb 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -8,10 +8,9 @@ -cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) : +cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) : super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98), - m_Counter(0), - m_MaxFuseTime(a_FuseTimeInSec) + m_FuseTicks(a_FuseTicks) { } @@ -19,10 +18,9 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSe -cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) : +cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) : super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), - m_Counter(0), - m_MaxFuseTime(a_FuseTimeInSec) + m_FuseTicks(a_FuseTicks) { } @@ -42,18 +40,27 @@ void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) +void cTNTEntity::Explode(void) +{ + m_FuseTicks = 0; + Destroy(true); + LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); + m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); +} + + + + + void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); - float delta_time = a_Dt / 1000; // Convert miliseconds to seconds - m_Counter += delta_time; - if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM + + m_FuseTicks -= 1; + if (m_FuseTicks <= 0) { - Destroy(true); - LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); - m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); - return; + Explode(); } } diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index d1fcae766..116f5a8cb 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -16,19 +16,28 @@ public: // tolua_end CLASS_PROTODEF(cTNTEntity); - cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec); - cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); + cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80); + cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80); // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - double GetCounterTime(void) const { return m_Counter; } // tolua_export - double GetMaxFuseTime(void) const { return m_MaxFuseTime; } // tolua_export + + // tolua_begin + + /** Explode the tnt */ + void Explode(void); + + /** Returns the fuse ticks until the tnt will explode */ + int GetFuseTicks(void) const { return m_FuseTicks; } + + /** Set the fuse ticks until the tnt will explode */ + void SetFuseTicks(int a_FuseTicks) { m_FuseTicks = a_FuseTicks; } + + // tolua_end protected: - double m_Counter; ///< How much time has elapsed since the object was created, in seconds - double m_MaxFuseTime; ///< How long the fuse is, in seconds + int m_FuseTicks; ///< How much ticks is left, while the tnt will explode }; // tolua_export |