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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-23 10:41:45 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-12-23 10:41:45 +0100
commitd8221854d2f529e8165d5153c767bb29a54646a8 (patch)
tree6882b9b814e769bc5cc33f0c2b59572f2718b42c /src/Entities
parentAdded some comments in main.cpp (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/Entity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 0f5ed7262..d82a89ab2 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -304,7 +304,7 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
- // IsOnGround() only is true if the player is moving downwards
+ // IsOnGround() only is false if the player is moving downwards
if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
{
a_TDI.FinalDamage + 2;