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author | madmaxoft <github@xoft.cz> | 2014-01-12 10:04:16 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-01-12 10:04:16 +0100 |
commit | 180b9b90993870532a8daa2ee6498005b6c3bf49 (patch) | |
tree | dac846b760b6f5fd294fbd771975dd55b0856c0d /src/Entities | |
parent | Fixed Linux configuration. (diff) | |
parent | Disabled a useless MSVC warning in Bindings.cpp. (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.h | 14 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Player.h | 4 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 6 |
4 files changed, 19 insertions, 9 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9cb36eb14..2ba1b303d 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -351,10 +351,14 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer & a_Player) {}; + virtual void OnRightClicked(cPlayer &) {}; /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {} + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) + { + UNUSED(a_Drops); + UNUSED(a_Killer); + } protected: static cCriticalSection m_CSCount; @@ -420,11 +424,13 @@ protected: void Dereference( cEntity*& a_EntityPtr ); private: - // Measured in degrees (MAX 360°) + // Measured in degrees, [-180, +180) double m_HeadYaw; + // Measured in meter/second (m/s) Vector3d m_Speed; - // Measured in degrees (MAX 360°) + + // Measured in degrees, [-180, +180) Vector3d m_Rot; /// Position of the entity's XZ center and Y bottom diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 67d5a47ef..bc92790aa 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -908,8 +908,8 @@ bool cPlayer::IsGameModeSurvival(void) const bool cPlayer::IsGameModeAdventure(void) const { - return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure - ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure + return (m_GameMode == gmAdventure) || // Either the player is explicitly in Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeAdventure()); // or they inherit from the world and the world is Adventure } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 66f1c07a7..f9ce950ba 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -45,7 +45,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } @@ -114,7 +114,7 @@ public: double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export - inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. + inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 959e81ae5..4721409ee 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -52,7 +52,11 @@ public: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) + { + UNUSED(a_EntityHit); + UNUSED(a_HitPos); + } /// Called by Chunk when the projectile is eligible for player collection virtual void CollectedBy(cPlayer * a_Dest); |