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author | Mattes D <github@xoft.cz> | 2016-08-02 13:12:34 +0200 |
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committer | Mattes D <github@xoft.cz> | 2016-08-04 20:47:53 +0200 |
commit | d1dee3c9092b7c270b297366757c9fc8d03bb0dd (patch) | |
tree | ccbb0e62481ce4944107294200c948f835494fe0 /src/Entities | |
parent | Merge pull request #3293 from LogicParrot/blockArea (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 4 | ||||
-rw-r--r-- | src/Entities/EntityEffect.cpp | 4 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 4 |
4 files changed, 12 insertions, 4 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 380af101c..59d742f8d 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -67,7 +67,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const case psInCreative: return a_Player.IsGameModeCreative(); } ASSERT(!"Unhandled pickup state"); - return false; + #ifndef __clang__ + return false; + #endif } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 98be99a27..2adbc3142 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -741,7 +741,9 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) } } ASSERT(!"Invalid damage type!"); - return false; + #ifndef __clang__ + return false; + #endif } diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 9b80e6238..620be395b 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -217,7 +217,9 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT } ASSERT(!"Unhandled entity effect type!"); - return nullptr; + #ifndef __clang__ + return nullptr; + #endif } diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 72dccbfb4..c4f705668 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -357,7 +357,9 @@ AString cProjectileEntity::GetMCAClassName(void) const case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this? } ASSERT(!"Unhandled projectile entity kind!"); - return ""; + #ifndef __clang__ + return ""; + #endif } |