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author | Mattes D <github@xoft.cz> | 2014-06-14 18:57:32 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-06-14 18:57:32 +0200 |
commit | c684812b30379ae273b40dba3951162c7cf3d9b9 (patch) | |
tree | 3114a17b201f8bfa82565195d08a116bde006861 /src/Entities | |
parent | Merge pull request #1093 from mc-server/BindingsFix (diff) | |
parent | Removed an unused tolua_end and tolua_begin pair. (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 38 | ||||
-rw-r--r-- | src/Entities/Entity.h | 35 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 11 | ||||
-rw-r--r-- | src/Entities/Player.h | 6 |
4 files changed, 59 insertions, 31 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8f736a269..ee7ce06ac 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -179,14 +179,9 @@ void cEntity::WrapRotation(void) void cEntity::WrapSpeed(void) { - // There shoudn't be a need for flipping the flag on because this function is called - // after any update, so the flag is already turned on - if (m_Speed.x > 78.0f) m_Speed.x = 78.0f; - else if (m_Speed.x < -78.0f) m_Speed.x = -78.0f; - if (m_Speed.y > 78.0f) m_Speed.y = 78.0f; - else if (m_Speed.y < -78.0f) m_Speed.y = -78.0f; - if (m_Speed.z > 78.0f) m_Speed.z = 78.0f; - else if (m_Speed.z < -78.0f) m_Speed.z = -78.0f; + m_Speed.x = Clamp(m_Speed.x, -78.0, 78.0); + m_Speed.y = Clamp(m_Speed.y, -78.0, 78.0); + m_Speed.z = Clamp(m_Speed.z, -78.0, 78.0); } @@ -1076,6 +1071,17 @@ void cEntity::SetSwimState(cChunk & a_Chunk) +void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +{ + m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); + + WrapSpeed(); +} + + + + + void cEntity::HandleAir(void) { // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format @@ -1428,9 +1434,7 @@ void cEntity::SetRoll(double a_Roll) void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { - m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); - - WrapSpeed(); + DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); } @@ -1438,9 +1442,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) void cEntity::SetSpeedX(double a_SpeedX) { - m_Speed.x = a_SpeedX; - - WrapSpeed(); + SetSpeed(a_SpeedX, m_Speed.y, m_Speed.z); } @@ -1448,9 +1450,7 @@ void cEntity::SetSpeedX(double a_SpeedX) void cEntity::SetSpeedY(double a_SpeedY) { - m_Speed.y = a_SpeedY; - - WrapSpeed(); + SetSpeed(m_Speed.x, a_SpeedY, m_Speed.z); } @@ -1458,9 +1458,7 @@ void cEntity::SetSpeedY(double a_SpeedY) void cEntity::SetSpeedZ(double a_SpeedZ) { - m_Speed.z = a_SpeedZ; - - WrapSpeed(); + SetSpeed(m_Speed.x, m_Speed.y, a_SpeedZ); } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 85ad42d54..2df66e353 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -215,11 +215,22 @@ public: void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180) void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180) void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180) - void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); - void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } - void SetSpeedX (double a_SpeedX); - void SetSpeedY (double a_SpeedY); - void SetSpeedZ (double a_SpeedZ); + + /** Sets the speed of the entity, measured in m / sec */ + void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); + + /** Sets the speed of the entity, measured in m / sec */ + void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } + + /** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */ + void SetSpeedX(double a_SpeedX); + + /** Sets the speed in the Y axis, leaving the other speed components intact. Measured in m / sec. */ + void SetSpeedY(double a_SpeedY); + + /** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */ + void SetSpeedZ(double a_SpeedZ); + void SetWidth (double a_Width); void AddPosX (double a_AddPosX); @@ -429,6 +440,9 @@ protected: static cCriticalSection m_CSCount; static int m_EntityCount; + /** Measured in meter/second (m/s) */ + Vector3d m_Speed; + int m_UniqueID; int m_Health; @@ -486,11 +500,15 @@ protected: /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; - + + /** Does the actual speed-setting. The default implementation just sets the member variable value; + overrides can provide further processing, such as forcing players to move at the given speed. */ + virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); + virtual void Destroyed(void) {} // Called after the entity has been destroyed /** Called in each tick to handle air-related processing i.e. drowning */ - virtual void HandleAir(); + virtual void HandleAir(void); /** Called once per tick to set IsSwimming and IsSubmerged */ virtual void SetSwimState(cChunk & a_Chunk); @@ -506,9 +524,6 @@ private: /** Measured in degrees, [-180, +180) */ double m_HeadYaw; - /** Measured in meter/second (m/s) */ - Vector3d m_Speed; - /** Measured in degrees, [-180, +180) */ Vector3d m_Rot; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index feb09b5d2..f1e0aad7e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1257,6 +1257,17 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const void cPlayer::ForceSetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed); +} + + + + + +void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +{ + super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); + + // Send the speed to the client so he actualy moves m_ClientHandle->SendEntityVelocity(*this); } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 83b9ad593..325ff9005 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -194,7 +194,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. */ + /** Forces the player to move in the given direction. + @deprecated Use SetSpeed instead. */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ @@ -512,6 +513,9 @@ protected: + /** Sets the speed and sends it to the client, so that they are forced to move so. */ + virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; + void ResolvePermissions(void); void ResolveGroups(void); |