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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 01:17:23 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 16:32:34 +0100 |
commit | b64e9fb7f52e4a2b75b49413fdc2194132885370 (patch) | |
tree | a967875d53f6530d88065460c3e853c955ea10f5 /src/Entities | |
parent | Merge pull request #777 from jfhumann/issue317 (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.h | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index a795bb9eb..83a553821 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -275,6 +275,9 @@ public: /// Returns true if the player is currently flying. bool IsFlying(void) const { return m_IsFlying; } + /** Returns if a player is sleeping in a bed */ + bool IsInBed(void) const { return m_bIsInBed; } + /// returns true if the player has thrown out a floater. bool IsFishing(void) const { return m_IsFishing; } @@ -283,6 +286,9 @@ public: int GetFloaterID(void) const { return m_FloaterID; } // tolua_end + + /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */ + void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; } /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet void StartEating(void); @@ -376,8 +382,8 @@ protected: GroupList m_ResolvedGroups; GroupList m_Groups; - std::string m_PlayerName; - std::string m_LoadedWorldName; + AString m_PlayerName; + AString m_LoadedWorldName; /// Xp Level stuff enum @@ -465,7 +471,7 @@ protected: int m_FloaterID; - cTeam* m_Team; + cTeam * m_Team; @@ -488,6 +494,11 @@ protected: /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) void ApplyFoodExhaustionFromMovement(); + + /** Flag representing whether the player is currently in a bed + Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ + bool m_bIsInBed; + } ; // tolua_export |