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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-15 18:54:54 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-15 18:54:54 +0100
commit0efd74f114dad98c4fadc0318718f2e0203bca8b (patch)
tree1211414d56a59c73d61c1d6cf7c1b9765f40fbbb /src/Entities
parentAPIDump: Documented New functions (diff)
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Diffstat (limited to 'src/Entities')
-rw-r--r--src/Entities/Player.cpp10
-rw-r--r--src/Entities/Player.h3
2 files changed, 13 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c2a76342d..ab7075121 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1069,6 +1069,16 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
+void cPlayer::ShootTo(Vector3d a_Direction)
+{
+ SetSpeed(a_Direction);
+ m_ClientHandle->SendEntityVelocity(*this);
+}
+
+
+
+
+
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f3ee841e7..8dc6968ff 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -167,6 +167,9 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
+ /// "Shoots" the player in the given direction.
+ void ShootTo(Vector3d a_Direction); // tolua_export
+
/// Tries to move to a new position, with attachment-related checks (y == -999)
void MoveTo(const Vector3d & a_NewPos); // tolua_export