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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-05-22 17:10:35 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-05-22 17:10:35 +0200 |
commit | 5e90976cd972e044248f71238d3e6b0672701870 (patch) | |
tree | c56305561b63dd385c32152d054bb02514972887 /src/Entities | |
parent | cEntity::SetSpeed(a_Vector3d) isn't virtualized anymore (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index ee91beb4b..0f4773893 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -194,12 +194,14 @@ public: /** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export - void SetSpeed(const Vector3d & a_Speed); - virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; - - virtual void SetSpeedX(double a_SpeedX) override; - virtual void SetSpeedY(double a_SpeedY) override; - virtual void SetSpeedZ(double a_SpeedZ) override; + /** Sets the speed of the player and moves them in the given speed. */ + void SetSpeed (const Vector3d & a_Speed); + virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; + + /** Sets the speed for the X, Y or Z axis */ + virtual void SetSpeedX (double a_SpeedX) override; + virtual void SetSpeedY (double a_SpeedY) override; + virtual void SetSpeedZ (double a_SpeedZ) override; /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export |