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author | Mat <mail@mathias.is> | 2020-03-30 21:35:37 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 21:35:37 +0200 |
commit | 5eb1ba3bcc3983f936ef1d0a7701f19152d0dd81 (patch) | |
tree | 5c887139d79edcfb97af78c6575ec3de23bb3051 /src/Entities | |
parent | Send experience on respawn (#4586) (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.cpp | 20 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
2 files changed, 21 insertions, 2 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 396069f0a..8876566da 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1703,6 +1703,23 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees) +void cPlayer::SpectateEntity(cEntity * a_Target) +{ + if ((a_Target == nullptr) || (static_cast<cEntity *>(this) == a_Target)) + { + GetClientHandle()->SendCameraSetTo(*this); + m_AttachedTo = nullptr; + return; + } + + m_AttachedTo = a_Target; + GetClientHandle()->SendCameraSetTo(*m_AttachedTo); +} + + + + + Vector3d cPlayer::GetThrowStartPos(void) const { Vector3d res = GetEyePosition(); @@ -2838,8 +2855,7 @@ void cPlayer::AttachTo(cEntity * a_AttachTo) // Different attach, if this is a spectator if (IsGameModeSpectator()) { - m_AttachedTo = a_AttachTo; - GetClientHandle()->SendCameraSetTo(*m_AttachedTo); + SpectateEntity(a_AttachTo); return; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 1ce2c5d9d..bea6e98f6 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -166,6 +166,9 @@ public: */ void SendRotation(double a_YawDegrees, double a_PitchDegrees); + /** Spectates the target entity. If a_Target is nullptr or a pointer to self, end spectation. */ + void SpectateEntity(cEntity * a_Target); + /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; |