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author | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
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committer | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
commit | 9b8112dbc2db44456aaec8471c14e5fb6aa04a4d (patch) | |
tree | c213af4ffb1e053a3e58f6122abbd31b00759477 /src/Entities | |
parent | Fixed player spawning packet. (diff) | |
parent | Documented ForceSetSpeed. (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Player.cpp | 10 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
2 files changed, 13 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c2a76342d..38b911fd2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1069,6 +1069,16 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const +void cPlayer::ForceSetSpeed(Vector3d a_Direction) +{ + SetSpeed(a_Direction); + m_ClientHandle->SendEntityVelocity(*this); +} + + + + + void cPlayer::MoveTo( const Vector3d & a_NewPos ) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f3ee841e7..a09f7f489 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -167,6 +167,9 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); + /// Forces the player to move in the given direction. + void ForceSetSpeed(Vector3d a_Direction); // tolua_export + /// Tries to move to a new position, with attachment-related checks (y == -999) void MoveTo(const Vector3d & a_NewPos); // tolua_export |