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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-14 22:56:40 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-14 22:56:40 +0200
commitad6494fb36b1bb19f39796ad9d5ce4544a21f361 (patch)
tree515b05a0e434d0b63c9b1ef394515de3d4100b69 /src/Entities
parentFixed placing liquids over liquids (diff)
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Diffstat (limited to 'src/Entities')
-rw-r--r--src/Entities/ArrowEntity.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index d5e41bd46..a3a1667e4 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -79,8 +79,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
}
Vector3d Hit = a_HitPos;
- Vector3d SinkMovement = (GetSpeed() / 800);
- Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
+ Vector3d SinkMovement = (GetSpeed() / 1000);
+ Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
super::OnHitSolidBlock(Hit, a_HitFace);
Vector3i BlockHit = Hit.Floor();