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author | Bond-009 <bond.009@outlook.com> | 2019-08-11 11:39:43 +0200 |
---|---|---|
committer | peterbell10 <peterbell10@live.co.uk> | 2019-08-11 11:39:43 +0200 |
commit | e0ca4d83991d80865781c1dbbbfa1f92259a366a (patch) | |
tree | 7a1ee18692772befe2c60bd304474fae99d51e1b /src/Entities | |
parent | Wake up redstone simulator on slot changes for blockentities (#4348) (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 12 | ||||
-rw-r--r-- | src/Entities/Entity.h | 10 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 4 |
4 files changed, 15 insertions, 13 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 7546cc402..55f5ba144 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -414,7 +414,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack)) { - a_TDI.FinalDamage *= 1.5; // 150% damage + a_TDI.FinalDamage *= 1.5f; // 150% damage m_World->BroadcastEntityAnimation(*this, 4); // Critical hit } } @@ -427,7 +427,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if (SharpnessLevel > 0) { - a_TDI.FinalDamage += 1.25 * SharpnessLevel; + a_TDI.FinalDamage += 1.25f * SharpnessLevel; } else if (SmiteLevel > 0) { @@ -441,7 +441,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) case mtWither: case mtZombiePigman: { - a_TDI.FinalDamage += 2.5 * SmiteLevel; + a_TDI.FinalDamage += 2.5f * SmiteLevel; break; } default: break; @@ -459,7 +459,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) case mtCaveSpider: case mtSilverfish: { - a_TDI.FinalDamage += 2.5 * BaneOfArthropodsLevel; + a_TDI.FinalDamage += 2.5f * BaneOfArthropodsLevel; // The duration of the effect is a random value between 1 and 1.5 seconds at level I, // increasing the max duration by 0.5 seconds each level // Ref: https://minecraft.gamepedia.com/Enchanting#Bane_of_Arthropods @@ -868,7 +868,7 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } // Position changed -> super::Tick() called: - GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT) + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT); // Set swim states (water, lava, and fire): SetSwimState(*NextChunk); @@ -920,7 +920,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) int BlockZ = POSZ_TOINT; // Position changed -> super::HandlePhysics() called - GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ) + GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ); // TODO Add collision detection with entities. auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 282e8368a..594acdd89 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -33,10 +33,12 @@ #define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) \ cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); \ - if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) \ - { \ - return; \ - } + do { \ + if ((ChunkVarName == nullptr) || !ChunkVarName->IsValid()) \ + { \ + return; \ + } \ + } while (false) diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 4b983588c..c63c720c0 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -143,7 +143,7 @@ void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world { // Position might have changed due to physics. So we have to make sure we have the correct chunk. - GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ) + GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ); // Destroy the pickup if it is on fire: if (IsOnFire()) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 07962fec8..ef6afbff3 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2689,8 +2689,8 @@ void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_R for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++) { blks.emplace_back(x, y, z, E_BLOCK_AIR, 0); // Use fake blocktype, it will get set later on. - }; - }; + } + } } // for y // Get the values of all the blocks: |