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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-08 15:39:40 +0200 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-08 15:39:40 +0200 |
commit | 9ab5627a393a0b178f13fbba2c39463cfe0675b8 (patch) | |
tree | 1f89501893f02a6e711e5a31868a8acdb4ca7de5 /src/Entities | |
parent | d (diff) | |
parent | Shutdown connection when disconnect packet sent (#3999) (diff) | |
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Diffstat (limited to 'src/Entities')
28 files changed, 110 insertions, 116 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 6259098d8..2c1a1f005 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -76,7 +76,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const -void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cArrowEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Vector3d Hit = a_HitPos; Hit += GetSpeed().NormalizeCopy() / 100000; // Make arrow sink into block a bit so it lodges (TODO: investigate how to stop them going so far so that they become black clientside) @@ -93,7 +93,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) { m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); - m_World->SpawnPrimedTNT(X, Y, Z); + m_World->SpawnPrimedTNT(Vector3d(BlockHit)); } } @@ -102,7 +102,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa -void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 7ed99b79e..6e4644190 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -100,8 +100,8 @@ protected: Vector3i m_HitBlockPos; // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void CollectedBy(cPlayer & a_Player) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index cdb12123c..4021f9ce8 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -13,8 +13,8 @@ -cBoat::cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material) : - super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7), +cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) : + super(etBoat, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.7), m_LastDamage(0), m_ForwardDirection(0), m_DamageTaken(0.0f), m_Material(a_Material), m_RightPaddleUsed(false), m_LeftPaddleUsed(false) diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index a6a99d683..1a00d48c9 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -42,7 +42,7 @@ public: virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; - cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material); + cBoat(Vector3d a_Pos, eMaterial a_Material); int GetLastDamage(void) const { return m_LastDamage; } int GetForwardDirection(void) const { return m_ForwardDirection; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 9ac8d2e3c..71647200d 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -223,8 +223,6 @@ cChunk * cEntity::GetParentChunk() void cEntity::Destroy(bool a_ShouldBroadcast) { - ASSERT(IsTicking()); - ASSERT(GetParentChunk() != nullptr); SetIsTicking(false); // Unleash leashed mobs @@ -238,19 +236,18 @@ void cEntity::Destroy(bool a_ShouldBroadcast) m_World->BroadcastDestroyEntity(*this); } - cChunk * ParentChunk = GetParentChunk(); - // Destroy the entity after two seconds, to give time for all raw pointers such as m_Target - // to de-target this entity. This is a temporary solution. - m_World->ScheduleTask(40, [this, ParentChunk](cWorld & a_World) + // Destroy the entity after two seconds, to give time for all cMobPointers to nullify. + auto ParentChunkCoords = cChunkDef::BlockToChunk(GetPosition()); + m_World->ScheduleTask(40, [this, ParentChunkCoords](cWorld & a_World) { LOGD("Destroying entity #%i (%s) from chunk (%d, %d)", this->GetUniqueID(), this->GetClass(), - ParentChunk->GetPosX(), ParentChunk->GetPosZ() + ParentChunkCoords.m_ChunkX, ParentChunkCoords.m_ChunkZ ); // Make sure that RemoveEntity returned a valid smart pointer // Also, not storing the returned pointer means automatic destruction - VERIFY(ParentChunk->RemoveEntity(*this)); + VERIFY(a_World.RemoveEntity(*this)); }); Destroyed(); } @@ -1194,6 +1191,13 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); + // Fireproof entities burn out on the next tick + if (IsFireproof()) + { + m_TicksLeftBurning = 0; + } + + // Fire is extinguished by rain if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT)) { if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) @@ -1577,7 +1581,6 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d { UNUSED(a_ShouldSendRespawn); ASSERT(a_World != nullptr); - ASSERT(IsTicking()); if (GetWorld() == a_World) { @@ -1598,6 +1601,9 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d // Tell others we are gone GetWorld()->BroadcastDestroyEntity(*this); + // Take note of old chunk coords + auto OldChunkCoords = cChunkDef::BlockToChunk(GetPosition()); + // Set position to the new position SetPosition(a_NewPosition); @@ -1612,16 +1618,15 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d // Queue add to new world and removal from the old one cWorld * OldWorld = GetWorld(); - cChunk * ParentChunk = GetParentChunk(); SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value - OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld) + OldWorld->QueueTask([this, OldChunkCoords, a_World](cWorld & a_OldWorld) { LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ", this->GetUniqueID(), this->GetClass(), a_OldWorld.GetName().c_str(), a_World->GetName().c_str(), - ParentChunk->GetPosX(), ParentChunk->GetPosZ() + OldChunkCoords.m_ChunkX, OldChunkCoords.m_ChunkZ ); - a_World->AddEntity(ParentChunk->RemoveEntity(*this)); + a_World->AddEntity(a_OldWorld.RemoveEntity(*this)); cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld); }); return true; diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 3a4898757..a6ca390fd 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -217,7 +217,6 @@ public: int GetChunkZ(void) const { return FloorC(m_Position.z / cChunkDef::Width); } void SetHeadYaw (double a_HeadYaw); - void SetHeight (double a_Height); void SetMass (double a_Mass); void SetPosX (double a_PosX) { SetPosition({a_PosX, m_Position.y, m_Position.z}); } void SetPosY (double a_PosY) { SetPosition({m_Position.x, a_PosY, m_Position.z}); } @@ -232,7 +231,7 @@ public: void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); /** Sets the speed of the entity, measured in m / sec */ - void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } + void SetSpeed(Vector3d a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } /** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */ void SetSpeedX(double a_SpeedX); @@ -243,8 +242,6 @@ public: /** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */ void SetSpeedZ(double a_SpeedZ); - void SetWidth (double a_Width); - void AddPosX (double a_AddPosX) { AddPosition(a_AddPosX, 0, 0); } void AddPosY (double a_AddPosY) { AddPosition(0, a_AddPosY, 0); } void AddPosZ (double a_AddPosZ) { AddPosition(0, 0, a_AddPosZ); } @@ -300,6 +297,10 @@ public: // tolua_end + void SetHeight(double a_Height); + + void SetWidth(double a_Width); + /** Exported in ManualBindings */ const Vector3d & GetPosition(void) const { return m_Position; } diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp index 4072b939b..a9d250118 100644 --- a/src/Entities/ExpBottleEntity.cpp +++ b/src/Entities/ExpBottleEntity.cpp @@ -8,7 +8,7 @@ -cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed) : super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) { SetSpeed(a_Speed); @@ -18,7 +18,17 @@ cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, -void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) : + super(pkExpBottle, a_Creator, a_Pos.x, a_Pos.y, a_Pos.z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cExpBottleEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Break(a_HitPos); } @@ -27,7 +37,7 @@ void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H -void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { Break(a_HitPos); } @@ -36,7 +46,7 @@ void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit -void cExpBottleEntity::Break(const Vector3d &a_HitPos) +void cExpBottleEntity::Break(Vector3d a_HitPos) { // Spawn an experience orb with a reward between 3 and 11. m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0); diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index ea0c2b5a9..1fcc9b138 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -28,17 +28,19 @@ public: CLASS_PROTODEF(cExpBottleEntity) - cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed); + + cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed); protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override; /** Breaks the bottle, fires its particle effects and sounds @param a_HitPos The position where the bottle will break */ - void Break(const Vector3d & a_HitPos); + void Break(Vector3d a_HitPos); }; // tolua_export diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp index 83c1f3c76..5432f9206 100644 --- a/src/Entities/FireChargeEntity.cpp +++ b/src/Entities/FireChargeEntity.cpp @@ -31,7 +31,7 @@ void cFireChargeEntity::Explode(Vector3i a_Block) -void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cFireChargeEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode(a_HitPos.Floor()); @@ -41,7 +41,7 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ -void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index e17b25903..2ea64d1e3 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -35,8 +35,8 @@ protected: void Explode(Vector3i a_Block); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; } ; // tolua_export diff --git a/src/Entities/GhastFireballEntity.cpp b/src/Entities/GhastFireballEntity.cpp index 1adfd1bc0..2dbfbf481 100644 --- a/src/Entities/GhastFireballEntity.cpp +++ b/src/Entities/GhastFireballEntity.cpp @@ -28,7 +28,7 @@ void cGhastFireballEntity::Explode(Vector3i a_Block) -void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cGhastFireballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode(a_HitPos.Floor()); @@ -38,7 +38,7 @@ void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace -void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { Destroy(); Explode(a_HitPos.Floor()); diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index 620efd9e6..bf5b333e2 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -35,8 +35,8 @@ protected: void Explode(Vector3i a_Block); // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; // TODO: Deflecting the fireballs by arrow- or sword- hits diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 4189841b8..7aef38b93 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2203,7 +2203,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); + cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats); StatSerializer.Load(); LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", @@ -2301,7 +2301,7 @@ bool cPlayer::SaveToDisk() // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); + cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats); if (!StatSerializer.Save()) { LOGWARNING("Could not save stats for player %s", GetName().c_str()); @@ -2352,23 +2352,6 @@ void cPlayer::UseEquippedItem(int a_Amount) -void cPlayer::TickBurning(cChunk & a_Chunk) -{ - // Don't burn in creative or spectator and stop burning in creative if necessary - if (!IsGameModeCreative() && !IsGameModeSpectator()) - { - super::TickBurning(a_Chunk); - } - else if (IsOnFire()) - { - m_TicksLeftBurning = 0; - OnFinishedBurning(); - } -} - - - - void cPlayer::HandleFood(void) { @@ -3018,4 +3001,3 @@ float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block) // LOGD("blockHardness: %f, digSpeed: %f, canHarvestBlockDivisor: %f\n", blockHardness, digSpeed, canHarvestBlockDivisor); return (blockHardness < 0) ? 0 : ((digSpeed / blockHardness) / canHarvestBlockDivisor); } - diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 5c08151c8..2685622ad 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -195,6 +195,15 @@ public: /** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */ bool IsGameModeSpectator(void) const; + /** Returns true if the player is fireproof + Stops players burning in creative or spectator modes. + */ + virtual bool IsFireproof() const override + { + return (m_IsFireproof || IsGameModeCreative() || IsGameModeSpectator()); + + } + /** Returns true if the player can be targeted by Mobs */ bool CanMobsTarget(void) const; @@ -331,13 +340,13 @@ public: /** Returns true if the player is currently in the process of eating the currently equipped item */ bool IsEating(void) const { return (m_EatingFinishTick >= 0); } - /** Returns true if the player is currently flying. */ + /** Returns true if the player is currently flying */ bool IsFlying(void) const { return m_IsFlying; } - /** Returns if a player is sleeping in a bed */ + /** Returns true if a player is sleeping in a bed */ bool IsInBed(void) const { return m_bIsInBed; } - /** returns true if the player has thrown out a floater. */ + /** Returns true if the player has thrown out a floater */ bool IsFishing(void) const { return m_IsFishing; } void SetIsFishing(bool a_IsFishing, UInt32 a_FloaterID = cEntity::INVALID_ID) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } @@ -719,9 +728,6 @@ protected: /** Filters out damage for creative mode / friendly fire */ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; - /** Stops players from burning in creative mode */ - virtual void TickBurning(cChunk & a_Chunk) override; - /** Called in each tick to handle food-related processing */ void HandleFood(void); diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index c2a1f782d..1017f954a 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -300,7 +300,7 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(eKind a_Kind, cEnti -void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cProjectileEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // Set the position based on what face was hit: SetPosition(a_HitPos); @@ -320,7 +320,7 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ -void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { UNUSED(a_HitPos); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index da8c650f5..36f53c841 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -49,10 +49,10 @@ public: static std::unique_ptr<cProjectileEntity> Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr); /** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */ - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace); /** Called by the physics blocktracer when the entity hits another entity */ - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos); + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos); /** Called by Chunk when the projectile is eligible for player collection */ virtual void CollectedBy(cPlayer & a_Dest); diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index af4008e83..8356806b3 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -28,7 +28,7 @@ public: @param a_HitPos The position where the splash potion has splashed @param a_EntityEffectType The effect type of the potion @param a_EntityEffect The effect description */ - cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) : + cSplashPotionCallback(Vector3d a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) : m_HitPos(a_HitPos), m_EntityEffectType(a_EntityEffectType), m_EntityEffect(a_EntityEffect) @@ -61,7 +61,7 @@ public: } private: - const Vector3d & m_HitPos; + Vector3d m_HitPos; cEntityEffect::eType m_EntityEffectType; const cEntityEffect & m_EntityEffect; }; @@ -96,7 +96,7 @@ cSplashPotionEntity::cSplashPotionEntity( -void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cSplashPotionEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Splash(a_HitPos); m_DestroyTimer = 2; @@ -106,7 +106,7 @@ void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace -void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); Splash(a_HitPos); @@ -117,7 +117,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_ -void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) +void cSplashPotionEntity::Splash(Vector3d a_HitPos) { cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); m_World->ForEachEntity(Callback); diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index baa5da725..bb78bfaeb 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -41,16 +41,17 @@ public: // tolua_begin cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } - cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } int GetPotionColor(void) const { return m_PotionColor; } const cItem & GetItem(void) const { return m_Item; } void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } - void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } // tolua_end + cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } + void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } + protected: cEntityEffect::eType m_EntityEffectType; @@ -60,8 +61,8 @@ protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override { if (m_DestroyTimer > 0) @@ -81,7 +82,7 @@ protected: /** Splashes the potion, fires its particle effects and sounds @param a_HitPos The position where the potion will splash */ - void Splash(const Vector3d & a_HitPos); + void Splash(Vector3d a_HitPos); virtual void SpawnOn(cClientHandle & a_Client) override; diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 6784f19f5..26217cfcd 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -8,19 +8,7 @@ -cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks) : - super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98), - m_FuseTicks(a_FuseTicks) -{ - SetGravity(-16.0f); - SetAirDrag(0.02f); -} - - - - - -cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) : +cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) : super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), m_FuseTicks(a_FuseTicks) { diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index 5f1faa6b4..25c74ded5 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -16,8 +16,7 @@ public: // tolua_end CLASS_PROTODEF(cTNTEntity) - cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80); - cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80); + cTNTEntity(Vector3d a_Pos, int a_FuseTicks = 80); // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 3131f4841..226f37fb6 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -18,7 +18,7 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, -void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cThrownEggEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { TrySpawnChicken(a_HitPos); @@ -29,7 +29,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H -void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { int TotalDamage = 0; // If entity is an Ender Dragon or Ender Crystal, it is damaged. @@ -72,7 +72,7 @@ void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) -void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) +void cThrownEggEntity::TrySpawnChicken(Vector3d a_HitPos) { auto & Random = GetRandomProvider(); if (Random.RandBool(0.125)) diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index f20cd41a1..071b974cb 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -33,12 +33,12 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // Randomly decides whether to spawn a chicken where the egg lands. - void TrySpawnChicken(const Vector3d & a_HitPos); + void TrySpawnChicken(Vector3d a_HitPos); private: diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index 4b2e2f9ff..4dedffc5b 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -19,7 +19,7 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X -void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); @@ -31,7 +31,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF -void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it @@ -67,7 +67,7 @@ void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Ch -void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) +void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos) { if (m_CreatorData.m_Name.empty()) { diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index 03d54e911..ee618f900 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -33,12 +33,12 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; /** Teleports the creator where the ender pearl lands */ - void TeleportCreator(const Vector3d & a_HitPos); + void TeleportCreator(Vector3d a_HitPos); private: diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index ef88bfd18..8a6426ca9 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -18,7 +18,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do -void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cThrownSnowballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { m_DestroyTimer = 2; } @@ -27,7 +27,7 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac -void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { super::OnHitEntity(a_EntityHit, a_HitPos); diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index d22930f8f..7bed78df3 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -33,8 +33,8 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: diff --git a/src/Entities/WitherSkullEntity.cpp b/src/Entities/WitherSkullEntity.cpp index cbf3d7ae9..a82ea8e7a 100644 --- a/src/Entities/WitherSkullEntity.cpp +++ b/src/Entities/WitherSkullEntity.cpp @@ -25,7 +25,7 @@ cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a -void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +void cWitherSkullEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // TODO: Explode // TODO: Apply wither effect to entities nearby @@ -36,7 +36,7 @@ void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a -void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h index 11b6fe3aa..af9b31625 100644 --- a/src/Entities/WitherSkullEntity.h +++ b/src/Entities/WitherSkullEntity.h @@ -33,8 +33,8 @@ public: protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; } ; // tolua_export |