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author | archshift <admin@archshift.com> | 2014-06-17 05:22:17 +0200 |
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committer | archshift <admin@archshift.com> | 2014-06-19 07:54:14 +0200 |
commit | f5529e544cf8350daf8a20bb8d997f85ee2824f7 (patch) | |
tree | 6cf5b1e2989671e7f5b9100e66b8cee015777f14 /src/Entities | |
parent | Entity effects: changed User to Creator, removed pawn pass-by-value (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/EntityEffect.cpp | 291 | ||||
-rw-r--r-- | src/Entities/EntityEffect.h | 438 | ||||
-rw-r--r-- | src/Entities/EntityEffects.cpp | 31 | ||||
-rw-r--r-- | src/Entities/EntityEffects.h | 82 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp | 119 | ||||
-rw-r--r-- | src/Entities/Pawn.h | 10 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 37 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 2 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 2 |
10 files changed, 745 insertions, 270 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp new file mode 100644 index 000000000..9881785cb --- /dev/null +++ b/src/Entities/EntityEffect.cpp @@ -0,0 +1,291 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "EntityEffect.h" +#include "../Mobs/Monster.h" +#include "Player.h" + + + + +cEntityEffect::cEntityEffect(): + m_Ticks(0), + m_Duration(0), + m_Intensity(0), + m_Creator(NULL), + m_DistanceModifier(1) +{ + +} + + + + + +cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_Creator, double a_DistanceModifier): + m_Ticks(0), + m_Duration(a_Duration), + m_Intensity(a_Intensity), + m_Creator(a_Creator), + m_DistanceModifier(a_DistanceModifier) +{ + +} + + + + + +cEntityEffect::~cEntityEffect() +{ + +} + + + + + +cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier) +{ + switch (a_EffectType) + { + case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + + case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + } + + ASSERT(!"Unhandled entity effect type!"); +} + + + + + +void cEntityEffect::OnTick(cPawn & a_Target) +{ + // Reduce the effect's duration + ++m_Ticks; +} + + + + + +void cEntityEffect::OnActivate(cPawn & a_Target) +{ +} + + + + + +void cEntityEffect::OnDeactivate(cPawn & a_Target) +{ +} + + + + + +/************************************************************************ + **** Instant Health + ************************************************************************/ +void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) +{ + // Base amount = 6, doubles for every increase in intensity + int amount = (int)(6 * std::pow(2.0, m_Intensity) * m_DistanceModifier); + + if (a_Target.IsMob()) + { + if (((cMonster &) a_Target).IsUndead()) + { + a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0); + return; + } + } + a_Target.Heal(amount); +} + + + + + +/************************************************************************ + **** Instant Damage + ************************************************************************/ +void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target) +{ + // Base amount = 6, doubles for every increase in intensity + int amount = (int)(6 * std::pow(2.0, m_Intensity) * m_DistanceModifier); + + if (a_Target.IsMob()) + { + if (((cMonster &) a_Target).IsUndead()) + { + a_Target.Heal(amount); + return; + } + } + a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0); +} + + + + + +/************************************************************************ + **** Regeneration + ************************************************************************/ +void cEntityEffectRegeneration::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + if (a_Target.IsMob()) + { + if (((cMonster &) a_Target).IsUndead()) + { + return; + } + } + + // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) + int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1)); + + if (m_Ticks % frequency != 0) + { + return; + } + + a_Target.Heal(1); +} + + + + + +/************************************************************************ + **** Hunger + ************************************************************************/ +void cEntityEffectHunger::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + if (a_Target.IsPlayer()) + { + cPlayer & Target = (cPlayer &) a_Target; + Target.SetFoodExhaustionLevel(Target.GetFoodExhaustionLevel() + 0.025); // 0.5 per second = 0.025 per tick + } +} + + + + + +/************************************************************************ + **** Weakness + ************************************************************************/ +void cEntityEffectWeakness::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage) + // double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1); + + // TODO: Implement me! + // TODO: Weakened villager zombies can be turned back to villagers with the god apple +} + + + + + +/************************************************************************ + **** Poison + ************************************************************************/ +void cEntityEffectPoison::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + if (a_Target.IsMob()) + { + cMonster & Target = (cMonster &) a_Target; + + // Doesn't effect undead mobs, spiders + if (Target.IsUndead() + || Target.GetMobType() == cMonster::mtSpider + || Target.GetMobType() == cMonster::mtCaveSpider) + { + return; + } + } + + // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) + int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); + + if (m_Ticks % frequency == 0) + { + // Cannot take poison damage when health is at 1 + if (a_Target.GetHealth() > 1) + { + a_Target.TakeDamage(dtPoisoning, m_Creator, 1, 0); + } + } +} + + + + + +/************************************************************************ + **** Wither + ************************************************************************/ +void cEntityEffectWither::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + // Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) + int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); + + if (m_Ticks % frequency == 0) + { + a_Target.TakeDamage(dtWither, m_Creator, 1, 0); + } + //TODO: "<Player> withered away> +} + + + + + +/************************************************************************ + **** Saturation + ************************************************************************/ +void cEntityEffectSaturation::OnTick(cPawn & a_Target) +{ + if (a_Target.IsPlayer()) + { + cPlayer & Target = (cPlayer &) a_Target; + Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level + } +} diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h new file mode 100644 index 000000000..ae7958e11 --- /dev/null +++ b/src/Entities/EntityEffect.h @@ -0,0 +1,438 @@ +#pragma once + +class cPawn; + +// tolua_begin +class cEntityEffect +{ +public: + + /** All types of entity effects (numbers correspond to IDs) */ + enum eType + { + effNoEffect = 0, + effSpeed = 1, + effSlowness = 2, + effHaste = 3, + effMiningFatigue = 4, + effStrength = 5, + effInstantHealth = 6, + effInstantDamage = 7, + effJumpBoost = 8, + effNausea = 9, + effRegeneration = 10, + effResistance = 11, + effFireResistance = 12, + effWaterBreathing = 13, + effInvisibility = 14, + effBlindness = 15, + effNightVision = 16, + effHunger = 17, + effWeakness = 18, + effPoison = 19, + effWither = 20, + effHealthBoost = 21, + effAbsorption = 22, + effSaturation = 23, + } ; + + /** Creates an empty entity effect */ + cEntityEffect(void); + + /** Creates an entity effect of the specified type + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_Creator The pawn that produced this entity effect + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1); + + virtual ~cEntityEffect(void); + + /** Creates a pointer to the proper entity effect from the effect type + @warning This function creates raw pointers that must be manually managed. + @param a_EffectType The effect type to create the effect from + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_Creator The pawn that produced this entity effect + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier); + + /** Returns how many ticks this effect has been active for */ + int GetTicks() { return m_Ticks; } + /** Returns the duration of the effect */ + int GetDuration() { return m_Duration; } + /** Returns how strong the effect will be applied */ + short GetIntensity() { return m_Intensity; } + /** Returns the pawn that produced this entity effect */ + cPawn *GetCreator() { return m_Creator; } + /** Returns the distance modifier for affecting potency */ + double GetDistanceModifier() { return m_DistanceModifier; } + + void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; } + void SetDuration(int a_Duration) { m_Duration = a_Duration; } + void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } + void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; } + void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } + + virtual void OnTick(cPawn & a_Target); + virtual void OnActivate(cPawn & a_Target); + virtual void OnDeactivate(cPawn & a_Target); + +protected: + /** How many ticks this effect has been active for */ + int m_Ticks; + + /** How long this effect will last, in ticks */ + int m_Duration; + + /** How strong the effect will be applied */ + short m_Intensity; + + /** The pawn that produced this entity effect (threw the potion, etc) */ + cPawn *m_Creator; + + /** The distance modifier for affecting potency */ + double m_DistanceModifier; +}; + +/************************************************************************ + **** Speed + ************************************************************************/ +class cEntityEffectSpeed: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSpeed(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Slowness + ************************************************************************/ +class cEntityEffectSlowness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSlowness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Haste + ************************************************************************/ +class cEntityEffectHaste: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHaste(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Mining Fatigue + ************************************************************************/ +class cEntityEffectMiningFatigue: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Strength + ************************************************************************/ +class cEntityEffectStrength: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectStrength(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Instant Health + ************************************************************************/ +class cEntityEffectInstantHealth: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantHealth(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Instant Damage + ************************************************************************/ +class cEntityEffectInstantDamage: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantDamage(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Jump Boost + ************************************************************************/ +class cEntityEffectJumpBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectJumpBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Nausea + ************************************************************************/ +class cEntityEffectNausea: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNausea(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Regeneration + ************************************************************************/ +class cEntityEffectRegeneration: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectRegeneration(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Resistance + ************************************************************************/ +class cEntityEffectResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Fire Resistance + ************************************************************************/ +class cEntityEffectFireResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectFireResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Water Breathing + ************************************************************************/ +class cEntityEffectWaterBreathing: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Invisibility + ************************************************************************/ +class cEntityEffectInvisibility: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInvisibility(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Blindness + ************************************************************************/ +class cEntityEffectBlindness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectBlindness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Night Vision + ************************************************************************/ +class cEntityEffectNightVision: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNightVision(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Hunger + ************************************************************************/ +class cEntityEffectHunger: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHunger(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Weakness + ************************************************************************/ +class cEntityEffectWeakness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWeakness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Poison + ************************************************************************/ +class cEntityEffectPoison: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectPoison(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Wither + ************************************************************************/ +class cEntityEffectWither: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWither(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Health Boost + ************************************************************************/ +class cEntityEffectHealthBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHealthBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Absorption + ************************************************************************/ +class cEntityEffectAbsorption: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectAbsorption(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Saturation + ************************************************************************/ +class cEntityEffectSaturation: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSaturation(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + + + +// tolua_end diff --git a/src/Entities/EntityEffects.cpp b/src/Entities/EntityEffects.cpp deleted file mode 100644 index a9edeee25..000000000 --- a/src/Entities/EntityEffects.cpp +++ /dev/null @@ -1,31 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "EntityEffects.h" -#include "Pawn.h" - - - - -cEntityEffect::cEntityEffect(): - m_Ticks(0), - m_Duration(0), - m_Intensity(0), - m_Creator(NULL), - m_DistanceModifier(1) -{ - -} - - - - - -cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_Creator, double a_DistanceModifier): - m_Ticks(0), - m_Duration(a_Duration), - m_Intensity(a_Intensity), - m_Creator(a_Creator), - m_DistanceModifier(a_DistanceModifier) -{ - -} diff --git a/src/Entities/EntityEffects.h b/src/Entities/EntityEffects.h deleted file mode 100644 index 9de3fcb86..000000000 --- a/src/Entities/EntityEffects.h +++ /dev/null @@ -1,82 +0,0 @@ -#pragma once - -class cPawn; - -// tolua_begin -class cEntityEffect -{ -public: - - /** All types of entity effects (numbers correspond to IDs) */ - enum eType - { - effNoEffect = 0, - effSpeed = 1, - effSlowness = 2, - effHaste = 3, - effMiningFatigue = 4, - effStrength = 5, - effInstantHealth = 6, - effInstantDamage = 7, - effJumpBoost = 8, - effNausea = 9, - effRegeneration = 10, - effResistance = 11, - effFireResistance = 12, - effWaterBreathing = 13, - effInvisibility = 14, - effBlindness = 15, - effNightVision = 16, - effHunger = 17, - effWeakness = 18, - effPoison = 19, - effWither = 20, - effHealthBoost = 21, - effAbsorption = 22, - effSaturation = 23, - } ; - - /** How many ticks this effect has been active for */ - int m_Ticks; - - /** Returns the duration of the effect */ - int GetDuration() { return m_Duration; } - - /** Returns how strong the effect will be applied */ - short GetIntensity() { return m_Intensity; } - - /** Returns the pawn that produced this entity effect */ - cPawn *GetCreator() { return m_Creator; } - - /** Returns the distance modifier for affecting potency */ - double GetDistanceModifier() { return m_DistanceModifier; } - - void SetDuration(int a_Duration) { m_Duration = a_Duration; } - void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } - void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; } - void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } - - /** Creates an empty entity effect */ - cEntityEffect(void); - - /** Creates an entity effect of the specified type - @param a_Duration How long this effect will last, in ticks - @param a_Intensity How strong the effect will be applied - @param a_Creator The pawn that produced this entity effect - @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ - cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1); - -private: - /** How long this effect will last, in ticks */ - int m_Duration; - - /** How strong the effect will be applied */ - short m_Intensity; - - /** The pawn that produced this entity effect (threw the potion, etc) */ - cPawn *m_Creator; - - /** The distance modifier for affecting potency */ - double m_DistanceModifier; -}; -// tolua_end diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 6c70fd2a6..62f71e20f 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -26,19 +26,15 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk) { // Copies values to prevent pesky wrong accesses and erasures cEntityEffect::eType EffectType = iter->first; - cEntityEffect & EffectValues = iter->second; + cEntityEffect * Effect = iter->second; - // Apply entity effect - HandleEntityEffect(EffectType, EffectValues); - - // Reduce the effect's duration - EffectValues.m_Ticks++; + Effect->OnTick(*this); // Iterates (must be called before any possible erasure) ++iter; // Remove effect if duration has elapsed - if (EffectValues.GetDuration() - EffectValues.m_Ticks <= 0) + if (Effect->GetDuration() - Effect->GetTicks() <= 0) { RemoveEntityEffect(EffectType); } @@ -62,10 +58,10 @@ void cPawn::KilledBy(cEntity * a_Killer) -void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier) +void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier) { // Check if the plugins allow the addition: - if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Creator, a_DistanceModifier)) + if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier)) { // A plugin disallows the addition, bail out. return; @@ -76,10 +72,11 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurat { return; } + a_Duration = (int)(a_Duration * a_DistanceModifier); - int EffectDuration = (int)(a_EffectDurationTicks * a_DistanceModifier); - m_EntityEffects[a_EffectType] = cEntityEffect(EffectDuration, a_EffectIntensity, a_Creator, a_DistanceModifier); - m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, EffectDuration); + m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier); + m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration); + m_EntityEffects[a_EffectType]->OnActivate(*this); } @@ -88,8 +85,10 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurat void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType) { - m_EntityEffects.erase(a_EffectType); m_World->BroadcastRemoveEntityEffect(*this, a_EffectType); + m_EntityEffects[a_EffectType]->OnDeactivate(*this); + delete m_EntityEffects[a_EffectType]; + m_EntityEffects.erase(a_EffectType); } @@ -111,97 +110,3 @@ void cPawn::ClearEntityEffects() RemoveEntityEffect(EffectType); } } - - - - - -void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) -{ - switch (a_EffectType) - { - // Default effect behaviors - case cEntityEffect::effInstantHealth: - { - // Base heal = 6, doubles for every increase in intensity - Heal((int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier())); - return; - } - case cEntityEffect::effInstantDamage: - { - // Base damage = 6, doubles for every increase in intensity - int damage = (int)(6 * std::pow(2.0, a_Effect.GetIntensity()) * a_Effect.GetDistanceModifier()); - TakeDamage(dtPotionOfHarming, a_Effect.GetCreator(), damage, 0); - return; - } - case cEntityEffect::effStrength: - { - // TODO: Implement me! - return; - } - case cEntityEffect::effWeakness: - { - // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage) - // double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1); - - // TODO: Implement me! - // TODO: Weakened villager zombies can be turned back to villagers with the god apple - return; - } - case cEntityEffect::effRegeneration: - { - // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) - int frequency = std::floor(50.0 / (double)(a_Effect.GetIntensity() + 1)); - - if (a_Effect.m_Ticks % frequency == 0) - { - Heal(1); - } - - return; - } - case cEntityEffect::effPoison: - { - // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) - int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1)); - - if (a_Effect.m_Ticks % frequency == 0) - { - // Cannot take poison damage when health is at 1 - if (GetHealth() > 1) - { - TakeDamage(dtPoisoning, a_Effect.GetCreator(), 1, 0); - } - } - - return; - } - case cEntityEffect::effWither: - { - // Poison frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) - int frequency = std::floor(25.0 / (double)(a_Effect.GetIntensity() + 1)); - - if (a_Effect.m_Ticks % frequency == 0) - { - TakeDamage(dtWither, a_Effect.GetCreator(), 1, 0); - } - //TODO: "<Player> withered away> - return; - } - case cEntityEffect::effFireResistance: - { - // TODO: Implement me! - return; - } - case cEntityEffect::effSpeed: - { - // TODO: Implement me! - return; - } - case cEntityEffect::effSlowness: - { - // TODO: Implement me! - return; - } - } -} diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 9f7771d79..307e5db3d 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -2,7 +2,7 @@ #pragma once #include "Entity.h" -#include "EntityEffects.h" +#include "EntityEffect.h" @@ -46,14 +46,8 @@ public: // tolua_end protected: - typedef std::map<cEntityEffect::eType, cEntityEffect> tEffectMap; + typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap; tEffectMap m_EntityEffects; - - /** Applies entity effect effects - * @param a_EffectType The selected entity effect - * @param a_Effect The parameters of the selected entity effect - */ - virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect); } ; // tolua_export diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index b7a315a40..77ab6d309 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1867,43 +1867,6 @@ void cPlayer::TickBurning(cChunk & a_Chunk) -void cPlayer::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) -{ - switch (a_EffectType) - { - // Effects whose behaviors are overridden - case cEntityEffect::effMiningFatigue: - { - // TODO: Implement me! - return; - } - case cEntityEffect::effHunger: - { - m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick - return; - } - case cEntityEffect::effSaturation: - { - // Increase saturation 1 per tick, adds 1 for every increase in level - m_FoodSaturationLevel += (1 + a_Effect.GetIntensity()); - return; - } - - // Client-side-only effects - case cEntityEffect::effNausea: - case cEntityEffect::effNightVision: - { - return; - } - } - - super::HandleEntityEffect(a_EffectType, a_Effect); -} - - - - - void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger diff --git a/src/Entities/Player.h b/src/Entities/Player.h index a793d3c30..e80b82901 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -521,9 +521,6 @@ protected: /** Stops players from burning in creative mode */ virtual void TickBurning(cChunk & a_Chunk) override; - /** Called each tick to handle entity effects*/ - virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override; - /** Called in each tick to handle food-related processing */ void HandleFood(void); diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 2a1e9d981..3d2ef279f 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -79,7 +79,7 @@ bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity) } m_EntityEffect.SetDistanceModifier(Reduction); - ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), m_EntityEffect.GetCreator(), Reduction); + ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), m_EntityEffect.GetCreator(), Reduction); } return false; } diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 0f84e6387..548ba3a3e 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -5,7 +5,7 @@ #pragma once #include "ProjectileEntity.h" -#include "EntityEffects.h" +#include "EntityEffect.h" #include "../World.h" #include "Entity.h" |