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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Generating/BioGen.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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+
+// BioGen.h
+
+/*
+Interfaces to the various biome generators:
+ - cBioGenConstant
+ - cBioGenCheckerboard
+ - cBioGenDistortedVoronoi
+*/
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cBioGenConstant :
+ public cBiomeGen
+{
+public:
+ cBioGenConstant(void) : m_Biome(biPlains) {}
+
+protected:
+
+ EMCSBiome m_Biome;
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation
+class cBioGenCache :
+ public cBiomeGen
+{
+ typedef cBiomeGen super;
+
+public:
+ cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache
+ ~cBioGenCache();
+
+protected:
+
+ cBiomeGen * m_BioGenToCache;
+
+ struct sCacheData
+ {
+ int m_ChunkX;
+ int m_ChunkZ;
+ cChunkDef::BiomeMap m_BiomeMap;
+ } ;
+
+ // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
+ int m_CacheSize;
+ int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
+ sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
+
+ // Cache statistics
+ int m_NumHits;
+ int m_NumMisses;
+ int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
+
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+/// Base class for generators that use a list of available biomes. This class takes care of the list.
+class cBiomeGenList :
+ public cBiomeGen
+{
+ typedef cBiomeGen super;
+
+protected:
+ // List of biomes that the generator is allowed to generate:
+ typedef std::vector<EMCSBiome> EMCSBiomes;
+ EMCSBiomes m_Biomes;
+ int m_BiomesCount; // Pulled out of m_Biomes for faster access
+
+ /// Parses the INI file setting string into m_Biomes.
+ void InitializeBiomes(const AString & a_Biomes);
+} ;
+
+
+
+
+
+class cBioGenCheckerboard :
+ public cBiomeGenList
+{
+ typedef cBiomeGenList super;
+
+protected:
+ int m_BiomeSize;
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+} ;
+
+
+
+
+
+class cBioGenVoronoi :
+ public cBiomeGenList
+{
+ typedef cBiomeGenList super;
+
+public:
+ cBioGenVoronoi(int a_Seed) :
+ m_Noise(a_Seed)
+ {
+ }
+
+protected:
+ int m_CellSize;
+
+ cNoise m_Noise;
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+
+ EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ);
+} ;
+
+
+
+
+
+class cBioGenDistortedVoronoi :
+ public cBioGenVoronoi
+{
+ typedef cBioGenVoronoi super;
+public:
+ cBioGenDistortedVoronoi(int a_Seed) :
+ cBioGenVoronoi(a_Seed)
+ {
+ }
+
+protected:
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+
+ /// Distorts the coords using a Perlin-like noise
+ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ);
+} ;
+
+
+
+
+
+class cBioGenMultiStepMap :
+ public cBiomeGen
+{
+ typedef cBiomeGen super;
+
+public:
+ cBioGenMultiStepMap(int a_Seed);
+
+protected:
+ // Noises used for composing the perlin-noise:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+ cNoise m_Noise3;
+ cNoise m_Noise4;
+ cNoise m_Noise5;
+ cNoise m_Noise6;
+
+ int m_Seed;
+ int m_OceanCellSize;
+ int m_MushroomIslandSize;
+ int m_RiverCellSize;
+ double m_RiverWidthThreshold;
+ float m_LandBiomesSize;
+
+ typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range
+ typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range
+
+ // cBiomeGen overrides:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void InitializeBiomeGen(cIniFile & a_IniFile) override;
+
+ /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands
+ Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore
+ */
+ void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ /** Step 2: Add rivers to the land
+ Flips some "-1" biomes into biRiver
+ */
+ void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures.
+ Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map.
+ */
+ void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ /// Distorts the coords using a Perlin-like noise, with a specified cell-size
+ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize);
+
+ /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range
+ void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap);
+
+ /// Flips all remaining "-1" biomes into land biomes using the two maps
+ void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap);
+
+ /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low
+ void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap);
+} ;
+
+
+
+