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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /src/Generating/Caves.h | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'src/Generating/Caves.h')
-rw-r--r-- | src/Generating/Caves.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/Generating/Caves.h b/src/Generating/Caves.h new file mode 100644 index 000000000..70cf6fe8c --- /dev/null +++ b/src/Generating/Caves.h @@ -0,0 +1,102 @@ + +// Caves.h + +// Interfaces to the various cave structure generators: +// - cStructGenWormNestCaves +// - cStructGenMarbleCaves +// - cStructGenNetherCaves + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" + + + + + +class cStructGenMarbleCaves : + public cStructureGen +{ +public: + cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {} + +protected: + + int m_Seed; + + // cStructureGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cStructGenDualRidgeCaves : + public cStructureGen +{ +public: + cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) : + m_Noise1(a_Seed), + m_Noise2(2 * a_Seed + 19999), + m_Seed(a_Seed), + m_Threshold(a_Threshold) + { + } + +protected: + cNoise m_Noise1; + cNoise m_Noise2; + int m_Seed; + float m_Threshold; + + // cStructureGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cStructGenWormNestCaves : + public cStructureGen +{ +public: + cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) : + m_Noise(a_Seed), + m_Size(a_Size), + m_Grid(a_Grid), + m_MaxOffset(a_MaxOffset) + { + } + + ~cStructGenWormNestCaves(); + +protected: + class cCaveSystem; // fwd: Caves.cpp + typedef std::list<cCaveSystem *> cCaveSystems; + + cNoise m_Noise; + int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel + int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to + int m_Grid; // average spacing of the nests + cCaveSystems m_Cache; + + /// Clears everything from the cache + void ClearCache(void); + + /// Returns all caves that *may* intersect the given chunk. All the caves are valid until the next call to this function. + void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaveSystems & a_Caves); + + // cStructGen override: + virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; +} ; + + + + |