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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-27 22:35:13 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-27 22:35:13 +0100
commita6630d32394120a78af56bc612fa3c3449283248 (patch)
tree2c791266b0f213cd56961299da8d2258b8f85d8e /src/Generating/Caves.h
parentFixed spawn point being generally in an ocean (diff)
parentVoronoi-related biomegens use the new cVoronoiMap class. (diff)
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Diffstat (limited to 'src/Generating/Caves.h')
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diff --git a/src/Generating/Caves.h b/src/Generating/Caves.h
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+
+// Caves.h
+
+// Interfaces to the various cave structure generators:
+// - cStructGenWormNestCaves
+// - cStructGenMarbleCaves
+// - cStructGenNetherCaves
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenMarbleCaves :
+ public cStructureGen
+{
+public:
+ cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
+
+protected:
+
+ int m_Seed;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cStructGenDualRidgeCaves :
+ public cStructureGen
+{
+public:
+ cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) :
+ m_Noise1(a_Seed),
+ m_Noise2(2 * a_Seed + 19999),
+ m_Seed(a_Seed),
+ m_Threshold(a_Threshold)
+ {
+ }
+
+protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+ int m_Seed;
+ float m_Threshold;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cStructGenWormNestCaves :
+ public cStructureGen
+{
+public:
+ cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
+ m_Noise(a_Seed),
+ m_Size(a_Size),
+ m_Grid(a_Grid),
+ m_MaxOffset(a_MaxOffset)
+ {
+ }
+
+ ~cStructGenWormNestCaves();
+
+protected:
+ class cCaveSystem; // fwd: Caves.cpp
+ typedef std::list<cCaveSystem *> cCaveSystems;
+
+ cNoise m_Noise;
+ int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel
+ int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to
+ int m_Grid; // average spacing of the nests
+ cCaveSystems m_Cache;
+
+ /// Clears everything from the cache
+ void ClearCache(void);
+
+ /// Returns all caves that *may* intersect the given chunk. All the caves are valid until the next call to this function.
+ void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaveSystems & a_Caves);
+
+ // cStructGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+