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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-10-20 22:55:07 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-10-20 22:55:07 +0200
commit987f79afdd8945966d0dfa2d52539e005f771590 (patch)
treefa55849604121317e0a565465212032ebe4b79cb /src/Generating/DungeonRoomsFinisher.cpp
parentUse std::recusive_mutex (diff)
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-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index 93fe8b472..3f328868d 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -198,7 +198,7 @@ protected:
} ;
cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ);
- ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
+ ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST));
cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ());
int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4);
int Seed = Noise.IntNoise2DInt(RelX, RelZ);