diff options
author | Mattes D <github@xoft.cz> | 2014-12-04 22:04:16 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2014-12-04 22:04:16 +0100 |
commit | c014f5624c1eda400c08c305978bbcef3f554ff3 (patch) | |
tree | fd15deecb2e9afa17443f9b8a8c51676ad6e0145 /src/Generating/DungeonRoomsFinisher.cpp | |
parent | Fixed indent. (diff) | |
parent | Merge pull request #1645 from jonfabe/SpectatorModeFixes (diff) | |
download | cuberite-c014f5624c1eda400c08c305978bbcef3f554ff3.tar cuberite-c014f5624c1eda400c08c305978bbcef3f554ff3.tar.gz cuberite-c014f5624c1eda400c08c305978bbcef3f554ff3.tar.bz2 cuberite-c014f5624c1eda400c08c305978bbcef3f554ff3.tar.lz cuberite-c014f5624c1eda400c08c305978bbcef3f554ff3.tar.xz cuberite-c014f5624c1eda400c08c305978bbcef3f554ff3.tar.zst cuberite-c014f5624c1eda400c08c305978bbcef3f554ff3.zip |
Diffstat (limited to 'src/Generating/DungeonRoomsFinisher.cpp')
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.cpp | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 7ab22c2c5..092e232ab 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -7,6 +7,7 @@ #include "DungeonRoomsFinisher.h" #include "../FastRandom.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" @@ -57,6 +58,22 @@ public: int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions; m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ); m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ); + + // Choose what the mobspawner will spawn. + // 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer. + int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100; + if (MobType <= 25) + { + m_MonsterType = mtSkeleton; + } + else if (MobType <= 50) + { + m_MonsterType = mtSpider; + } + else + { + m_MonsterType = mtZombie; + } } protected: @@ -76,6 +93,8 @@ protected: /** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */ Vector3i m_Chest2; + /** The monster type for the mobspawner entity. */ + eMonsterType m_MonsterType; /** Decodes the position index along the room walls into a proper 2D position for a chest. @@ -246,7 +265,9 @@ protected: ) { a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0); - // TODO: Set the spawned mob + cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ)); + ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER)); + MobSpawner->SetEntity(m_MonsterType); } } } ; |